Holy Warlord (3.5e Optimized Character Build)
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Contents |
[edit] Introduction
This optomization creates a powerful character that is an amazing melee combatant and can lead armies. The Holy Warlord uses the Gestalt Characters varient found in Unearthed Arcana.
[edit] References
SRD, Arms and Equipment Guide, Unearthed Arcana
[edit] Game Rule Components
[edit] Spells, Powers, Soulmelds, Stances, etc...
[edit] Items
Fullblade from Arms and Equipment Guide (2d8 damage!)
[edit] Progression
Starting Ability Scores (Before Racial Adjustments): (using 28 point buy) Str 16, Dex 14, Con 16, Int 11, Wis 12, Cha 17 </ - - - I don't know how this is on a 28 point buy.
Race (Templates): Dwarf
Starting Racial Traits: +2 Con, -2 Cha, speed 20 ft., darkvision, stonecunning, weapon familiarity, stability, +2 saving throws vs poison, +2 bonus on saving throws vs spells/spell-like abilities, +1 on rolls against goblinoids/orcs, +4 dodge bonus vs giant type
| ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | ||||||
| 1st | Fighter/Ranger 1 | +1 | +2 | +2 | +0 | Exotic Weapon Proficiency (fullblade), Weapon Focus (fullblade), Track | 1st favored enemy, wild empathy | |
| 2nd | Fighter/Ranger 2 | +2 | +3 | +3 | +0 | Power Attack | Combat style | |
| 3rd | Fighter/Ranger 3 | +3 | +3 | +3 | +1 | Dodge, Endurance | ||
| 4th | Fighter/Ranger 4 | +4 | +4 | +4 | +1 | Weapon Specialization (fullblade) | Animal Companion, Spells | Str +1 (17) |
| 5th | Fighter/Ranger 5 | +5 | +4 | +4 | +1 | 2nd favored enemy | ||
| 6th | Fighter/Ranger 6 | +6/+1 | +5 | +5 | +2 | Leadership, Moblility | Improved combat style | |
| 7th | Fighter/Ranger 7 | +7/+2 | +5 | +5 | +2 | Woodland stride | ||
| 8th | Fighter/Ranger 8 | +8/+3 | +6 | +6 | +2 | Greater Weapon Focus (fullblade) | Swift tracker | Cha +1 (16) |
| 9th | Fighter/Ranger 8, Paladin/Dwarven Defender 1 | +9/+4 | +8 | +6 | +4 | Toughness | Aura of good, Detect evil, Smite evil 1/day, Defensive stance 1/day, +1 AC bonus | |
| 10th | Fighter/Ranger 8, Paladin/Dwarven Defender 2 | +10/+5 | +9 | +6 | +5 | Divine grace, Lay on hands, Uncanny Dodge | ||
| 11th | Fighter/Ranger 8, Paladin/Dwarven Defender 3 | +11/+6/+1 | +9 | +7 | +5 | Aura of courage, divine health, Defensive stance 2/day | ||
| 12th | Fighter/Ranger 8, Paladin/Dwarven Defender 4 | +12/+7/+2 | +10 | +7 | +6 | Improved Critical (fullblade) | Turn undead, Spells, Trap sense +1, +2 AC bonus | Str +1 (18) |
| 13th | Fighter/Ranger 9, Paladin/Dwarven Defender 4 | +13/+8/+3 | +10 | +7 | +7 | Evasion | ||
| 14th | Fighter/Ranger 9, Paladin/Dwarven Defender 5 | +14/+9/+4 | +10 | +7 | +7 | Smite evil 2/day, Special mount, Defensive stance 3/day | ||
| 15th | Fighter/Ranger 9, Paladin/Dwarven Defender 6 | +15/+10/+5 | +11 | +8 | +8 | Cleave | Remove disease 1/week, Damage reduction 3/-, Improved uncanny dodge | |
| 16th | Fighter/Ranger 9, Paladin/Dwarven Defender 7 | +16/+11/+6/+1 | +11 | +8 | +8 | Defensive stance 4/day, +3 AC bonus | Int +1 (12) | |
| 17th | Fighter/Ranger 9, Paladin/Dwarven Defender 8 | +17/+12/+7/+2 | +12 | +8 | +9 | Mobile Defense, Trap sense +2 | ||
| 18th | Fighter/Ranger 10, Paladin/Dwarven Defender 8 | +18/+13/+8/+3 | +13 | +9 | +9 | Great Cleave, Diehard | 3rd favored enemy | |
| 19th | Fighter/Ranger 10, Paladin/Dwarven Defender 9 | +19/+14/+9/+4 | +13 | +10 | +9 | Remove disease 2/week, Defensive stance 5/day | ||
| 20th | Fighter/Ranger 10, Paladin/Dwarven Defender 10 | +20/+15/+10/+5 | +14 | +10 | +10 | Smite evil 3/day, Damage reduction 6/-, +4 AC bonus | Str +1 (19) | |
[edit] Other Components
Note: Evasion and Combat Style only work while wearing light or no armor.
[edit] Highlights
Because of Paladin levels, you have an Aura of Good, the ability to Detect Evil at will, can Smite Evil, gain a bonus on savin throws through Divine Grace, can heal your or someone else using Lay on Hands, radiat an Aura of Courage, have Divine Health, can Turn Undead, have spells, have a Special Mount, and can Remove Disease.
With Ranger levels, you have Favored Enemies, the ability to Track, have Wild Empathy, have a Combat Style, have great Endurance, have an Animal Companion, have spells, have a Woodland Stride, and have good Evasion.
Through Dwarven Defender levels, you have an AC Bonus, can use Defensive Stances, have regular and Improved Uncanny Dodge, have a Trap Sense, have Damage Reduction, and have Mobile Defense.
Due to Fighter levels, you have a great amount of beneficial feats.
Why a fullblade? Because even though you need to use 2 hands even after getting the Exotic Weapon Proficiency (fullblade) feat, it deals 2d8 damage!
Use the Leadership feat to create a small army!
[edit] Munchkin-Size Me
You can use a Dwarven Waraxe and a large steel shield, but you deal less damage in exchange for more defense.
At 16th level you can boost Constitution to 19 or Charisma to 17 instead of Intelligence to 12.
[edit] Side Notes
[edit] Limitations
You must be Lawful Good.
If in a defensive stance, you can only move if you have mobile defense (you can still only take a 5-foot step).
[edit] DM Counters
Particularly powerful monsters can destroy this build, although it is harder than for others.
[edit] Miscellaneous
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