Hobgobling Monk (3.5e Creature)
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|Hobgoblin, 1st-Level Monk||Hobgoblin, 3st-Level Monk|
|Size/Type:||Medium Humanoid (Goblinoid)||Medium Humanoid (Goblinoid)|
|Hit Dice:||1d8+2 (6 hp)||3d8+6 (20 hp)|
|Speed:||30 ft. (6 squares)||40 ft. (8 squares)|
|Armor Class:||13 (+3 Dex), touch 13, flat-footed 10||13 (+3 Dex), touch 13, flat-footed 10|
|Attack:||Fist +2 melee (1d6+1) or javelin +3 ranged (1d6+1)||Fist +4 melee (1d6+1) or javelin +5 ranged (1d6+1)|
|Full Attack:||Furry of Blows +0/+0 (1d6+1) or javelin +3 ranged (1d6+1)||Furry of Blows +2/+2 (1d6+1) or javelin +5 ranged (1d6+1)|
|Space/Reach:||5 ft./5 ft.||5 ft./5 ft.|
|Special Qualities:||Darkvision 60 ft.||Darkvision 60 ft.|
|Saves:||Fort +4, Ref +5, Will +2||Fort +5, Ref +6, Will +3|
|Abilities:||Str 15, Dex 16, Con 15, Int 12, Wis 10, Cha 8||Str 15, Dex 16, Con 15, Int 12, Wis 10, Cha 8|
|Skills:||Balance +4, Hide +2, Listen +4, Move Silently +6, Spot +4, Tumble +4||Balance +6, Hide +4, Listen +6, Move Silently +8, Spot +6, Tumble +6|
|Feats:||Flurry of Blows, Unarmed Strike, Stunning Fist||Flurry of Blows, Unarmed Strike, Stunning Fist, Combat Reflexes, Evasion, Still Mind,Unarmored Speed Bonus|
|Environment:||Warm hills||Warm hills|
|Organization:||Gang (4–9), warband (10–24)||Gang (4–9), warband (10–24)|
|Alignment:||lawful evil||lawful evil|
|Advancement:||By character class||By character class|
Evasion (Ex): At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
These creatures have a strong grasp of strategy and tactics and are capable of carrying out sophisticated battle plans. Under the leadership of a skilled strategist or tactician, their discipline can prove a deciding factor. Hobgoblins hate elves and attack them first, in preference to other opponents.
Hobgoblin characters possess the following racial traits.
- +2 Dexterity, +2 Constitution.
- A hobgoblin’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- +4 racial bonus on Move Silently checks.
- Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.
- Favored Class: Fighter.
- Level adjustment +1.
SEE WIKIPEDIA ENTRY: Hobgoblin
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