Hobgobling Monk (3.5e Creature)

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Hobgoblin Monk[edit]

Hobgoblin, 1st-Level Monk Hobgoblin, 3st-Level Monk
Size/Type: Medium Humanoid (Goblinoid) Medium Humanoid (Goblinoid)
Hit Dice: 1d8+2 (6 hp) 3d8+6 (20 hp)
Initiative: +3 +3
Speed: 30 ft. (6 squares) 40 ft. (8 squares)
Armor Class: 13 (+3 Dex), touch 13, flat-footed 10 13 (+3 Dex), touch 13, flat-footed 10
Base Attack/Grapple: +0/+2 +2/+4
Attack: Fist +2 melee (1d6+1) or javelin +3 ranged (1d6+1) Fist +4 melee (1d6+1) or javelin +5 ranged (1d6+1)
Full Attack: Furry of Blows +0/+0 (1d6+1) or javelin +3 ranged (1d6+1) Furry of Blows +2/+2 (1d6+1) or javelin +5 ranged (1d6+1)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 60 ft. Darkvision 60 ft.
Saves: Fort +4, Ref +5, Will +2 Fort +5, Ref +6, Will +3
Abilities: Str 15, Dex 16, Con 15, Int 12, Wis 10, Cha 8 Str 15, Dex 16, Con 15, Int 12, Wis 10, Cha 8
Skills: Balance +4, Hide +2, Listen +4, Move Silently +6, Spot +4, Tumble +4 Balance +6, Hide +4, Listen +6, Move Silently +8, Spot +6, Tumble +6
Feats: Flurry of Blows, Unarmed Strike, Stunning Fist Flurry of Blows, Unarmed Strike, Stunning Fist, Combat Reflexes, Evasion, Still Mind,Unarmored Speed Bonus
Environment: Warm hills Warm hills
Organization: Gang (4–9), warband (10–24) Gang (4–9), warband (10–24)
Challenge Rating: 1 3
Treasure: Standard Standard
Alignment: lawful evil lawful evil
Advancement: By character class By character class
Level Adjustment:

Evasion (Ex): At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.

Still Mind (Ex): A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.

Combat[edit]

These creatures have a strong grasp of strategy and tactics and are capable of carrying out sophisticated battle plans. Under the leadership of a skilled strategist or tactician, their discipline can prove a deciding factor. Hobgoblins hate elves and attack them first, in preference to other opponents.

Skills: Hobgoblins have a +4 racial bonus on Move Silently checks.

The hobgoblin monk presented here had the following ability scores before racial adjustments: Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8.

Hobgoblin Characters[edit]

Hobgoblin characters possess the following racial traits.

SEE WIKIPEDIA ENTRY: Hobgoblin

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