Hexer (3.5e Class)
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Hexers are casters of primal spells something like witch-doctors or Hoodoo shamans who do hidden rituals and cast their spells from the safety of a distance. They use their power to torment, weaken or even induce bad luck upon their enemies. Contrary to popular belief not all hexers are evil, though a great many of them are, and may indeed use their powers for the good of others. Hexers of good alignment often use suggestion spells and other means to weaken the resolves of those who would seek to do evil. However certain stereotypes do have a basis in reality as some hexers do make Hoodoo dolls and jab them with pins and knives to hurt or even kill their victems. Hexers often work well with others, particularly combat oriented players, because of their ability to hinder their enemies while others do the fighting or because they can often use their abilities to coerce NPCs in ways that most others cannot.
- Alignment
| Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +2 | Summon Familiar | 3 | 1 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 2nd | +1 | +1 | +1 | +3 | 4 | 2 | — | — | — | — | — | — | — | — | |||||||||||||||||||||||||||
| 3rd | +1 | +1 | +1 | +3 | 5 | 2 | 1 | — | — | — | — | — | — | — | |||||||||||||||||||||||||||
| 4th | +2 | +1 | +1 | +4 | 6 | 3 | 2 | — | — | — | — | — | — | — | |||||||||||||||||||||||||||
| 5th | +2 | +2 | +2 | +4 | Power Curse I | 6 | 3 | 2 | 1 | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 6th | +3 | +2 | +2 | +5 | 6 | 4 | 3 | 2 | — | — | — | — | — | — | |||||||||||||||||||||||||||
| 7th | +3 | +2 | +2 | +5 | 6 | 4 | 3 | 2 | 1 | — | — | — | — | — | |||||||||||||||||||||||||||
| 8th | +4 | +3 | +3 | +6 | 6 | 4 | 4 | 3 | 2 | — | — | — | — | — | |||||||||||||||||||||||||||
| 9th | +4 | +3 | +3 | +6 | 6 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | |||||||||||||||||||||||||||
| 10th | +5 | +3 | +3 | +7 | Bonus Feat | 6 | 4 | 4 | 4 | 3 | 2 | — | — | — | — | ||||||||||||||||||||||||||
| 11th | +5 | +4 | +4 | +7 | 6 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | |||||||||||||||||||||||||||
| 12th | +6/+1 | +4 | +4 | +8 | 6 | 4 | 4 | 4 | 4 | 3 | 2 | — | — | — | |||||||||||||||||||||||||||
| 13th | +6/+1 | +4 | +4 | +8 | 6 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | |||||||||||||||||||||||||||
| 14th | +7/+2 | +5 | +5 | +9 | 6 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | — | — | |||||||||||||||||||||||||||
| 15th | +7/+2 | +5 | +5 | +9 | Power Curse II | 6 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | ||||||||||||||||||||||||||
| 16th | +8/+3 | +5 | +5 | +10 | 6 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | — | |||||||||||||||||||||||||||
| 17th | +8/+3 | +6 | +6 | +10 | 6 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |||||||||||||||||||||||||||
| 18th | +9/+4 | +6 | +6 | +11 | 6 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | |||||||||||||||||||||||||||
| 19th | +9/+4 | +6 | +6 | +11 | 6 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | |||||||||||||||||||||||||||
| 20th | +10/+5 | +7 | +7 | +12 | Bonus Feat | 6 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | ||||||||||||||||||||||||||
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Class Skills (Int modifier +3 per level; ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
Spells Known:
| Level | Spell Level | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||||||||||||||||||||||||||||
| 1st | 4 | 1 | — | — | — | — | — | — | — | — | |||||||||||||||||||||||||||||||
| 2nd | 5 | 2 | — | — | — | — | — | — | — | — | |||||||||||||||||||||||||||||||
| 3rd | 5 | 2 | 1 | — | — | — | — | — | — | — | |||||||||||||||||||||||||||||||
| 4th | 6 | 3 | 2 | — | — | — | — | — | — | — | |||||||||||||||||||||||||||||||
| 5th | 6 | 3 | 2 | 1 | — | — | — | — | — | — | |||||||||||||||||||||||||||||||
| 6th | 6 | 4 | 3 | 2 | — | — | — | — | — | — | |||||||||||||||||||||||||||||||
| 7th | 6 | 4 | 3 | 2 | 1 | — | — | — | — | — | |||||||||||||||||||||||||||||||
| 8th | 6 | 4 | 4 | 3 | 2 | — | — | — | — | — | |||||||||||||||||||||||||||||||
| 9th | 6 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | |||||||||||||||||||||||||||||||
| 10th | 6 | 4 | 4 | 4 | 3 | 2 | — | — | — | — | |||||||||||||||||||||||||||||||
| 11th | 6 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | |||||||||||||||||||||||||||||||
| 12th | 6 | 4 | 4 | 4 | 4 | 3 | 2 | — | — | — | |||||||||||||||||||||||||||||||
| 13th | 6 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | |||||||||||||||||||||||||||||||
| 14th | 6 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | — | — | |||||||||||||||||||||||||||||||
| 15th | 6 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | |||||||||||||||||||||||||||||||
| 16th | 6 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | — | |||||||||||||||||||||||||||||||
| 17th | 6 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |||||||||||||||||||||||||||||||
| 18th | 6 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | |||||||||||||||||||||||||||||||
| 19th | 6 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | |||||||||||||||||||||||||||||||
| 20th | 6 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | |||||||||||||||||||||||||||||||
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[edit] Class FeaturesAll of the following are class features of the Hexer:
Once per encounter the hexer may cast a curse with extraordinary power. This ability causes all numeric variables such as damage, number of targets, area etc. to have maximum effect (10 instead of 1d10 or 18 instead of 3d6). Additionally the spell's save DC increases by 10.
Once per day the hexer may cast a curse with overwhelming power. This causes all numeric variables of the spell to be double their maximum (20 instead of 1d10 or 72 instead of 6d6). Additionally the spell's save DC increases by 15.
The hexer's spells known and per day are based on his charisma modifier. Hexers may only cast spells if their charisma is greater than or equal to 10 plus the spell's level. Curses are treated exactly the same as arcane spells. Hexers can cast the following spells and curses: Level 0 Spells/Curses Detect Magic Touch of Fatigue Weak Will Distract Fluster Dizzy Spell Level 1 Spells/Curses Charm Person Hypnotism Sleep Cause Fear Ray of Enfeeblement Clumsiness Reduce Preservation Fester Hex Lesser Curse of Thorns Level 2 Spells/Curses Glitterdust Stiffen Touch of Idiocy Hideous Laughter Ghoul Touch Hypnotic Pattern Blindness/Deafness Terrifying Object Minor Jynx Reduce Resistance Lesser Reciprocity Level 3 Spells/Curses Suggestion Hold Person Dispel Magic Ray of Exhaustion Slow Terrify Vex Cursed Armor Burning Skin Whip of Pain Greater Hex Curse of Thorns Level 4 Spells/Curses Dying Flesh Black Tenticles Charm Monster Crushing Despair Shout Fear Enervation Contagion Lingering Death Jynx Blast of Enfeeblement Eliminate Resistance Level 5 Spells/Curses Nightmare Incendiary Weapon Greater Curse of Thorns Reciprocity Wicked Aura Level 6 Spells/Curses Deathly Hex Dread Curse of The Naked Heart Expose Omen Level 7 Spells/Curses Faelty Grizzly Fate Eliminate Immunity Magic Drain Summon Gant Level 8 Spells/Curse Greater Jynx Break Creature Greater Reciprocity Mind Venom Level 9 Spells/Curses Greusome Fate Dust To Dust Bittersweet Vengance Psychoticysm Back to Main Page → 3.5e Homebrew → Classes → Base Classes |
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