Help:Standards and Formatting (DnD Guideline)
From D&D Wiki
The following are guidelines based on general observations from official WotC D&D products.
For guidance outside of WotC books or this article, a good rule of thumb is Wikipedia's List of Guidelines.
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[edit] Which style to use, or Set Your Spell Checkers to KILL!
The language used on D&D Wiki is U.S. English. The only exception to this is proper nouns that are spelled in a way to reflect in-game culture. This is not meant to alienate anyone, but is taking standards set forth by WoTC.
Some examples of U.S. English vs. U.K. English: favorite instead of favourite, maneuver instead of manoeuvre, -ize instead of -ise, or aluminum instead of aluminium.
For the Non-Americans who wish to participate and adhere to standards, web browsers like Firefox 2.0 have built in spell check with the ability to install dictionaries for U.S. English.
[edit] When to Italicize
Spells, powers, spell-like abilities, and psi-like abilities, such as greater teleport, should be italicized. Supernatural and extraordinary abilities should not be italicized, even if they mimic a spell of the same name, such as a balor's true seeing ability.
Names of magic and psionic items should be italicized, such as ring of wizardry II, and potion of bear's endurance. Nonmagical and nonpsionic items made out of special materials, such as adamantine breastplate should not be italicized.
Sourcebook names should be italicized (Dragon Magic).
[edit] When to Capitalize
The following should always be capitalized:
- Ability scores (Strength, Constitution, and Wis)
- Skills (Spot), but not the subset of skills within the Craft, Knowledge, Perform, Profession skills [Craft (weaponsmithing), Knowledge (arcana), Perform (carnal acts), Profession (the oldest one)]
- Feats (Combat Reflexes)
- Salient Divine abilities (Divine Creation)
- Special ability markers (Ex, Sp, Ps, and Su)
- Saves (Fortitude save, Reflex save, and Will save)
- "Armor Class"
- "Difficulty Class"
- "Hit Dice"
- Languages (Dwaven and Elven)
- Identifiers that occur inside older stat block formats that denote a creature's type and subtypes [Humanoid (Human, Shapechanger)]
- One of a kind artifacts (Eye of Vecna)
- Sizes (Small)
- Domains, but not the trailing word "domain" (War domain)
- Special abilities in the "Special" column of class tables1 (Wild Shape, Uncanny Dodge, Improved Evasion)
- Planes (Material Plane)
The following should always follow the same rules for capitalization as if you were writing a term paper for class (i.e. the begining of a sentence, titles and headers, proper nouns, acronyms, etc...):
- Alignments (lawful good)
- Spells and powers (mage's disjunction and Mordenkainen’s disjunction)
- Special abilities (energy drain)
- Classes (rogue, monk, and barbarian)
- Magic and psionic items (tome of understanding) except for one of a kind artifacts
- Mundane items (monk's outfit)
- Races (dwarf and elves) and creatures (frost giant)
- Named bonuses (dodge, deflection, and circumstantial)
- Spell schools (necromancy) and subschools (healing)
- Power disciplines (clairsentience) and subdisciplines (scrying)
- Spell and power descriptors (force)
- Types (aberration) and subtypes (goblinoid) outside of older stat block formats and ones inside the new stat block format
The following should never be capitalized2:
- The unit indicating die size (10d6 and d20 System Reference Document)
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[edit] Common Misspellings
| Misspellings | Correct |
|---|---|
| lightening (illuminating) | lightning (electricity) |
| mithril (J. R. R. Tolkien) | mithral (Gygax) |
| rouge (a color) | rogue (a scoundrel) |
| diety (weight-lossy) | deity (god[dess]) |
[edit] Commonly Used Special Characters
| Character | Code | Description |
|---|---|---|
| − | − | Minus sign |
| – | – | En dash: literally means "through" (19–20, 1st–9th) |
| — | — | Em dash: used to represent values of N/A or Nil (e.g. a non-ability "Con —") |
| × | × | Multiplication sign |
| → | → | Right arrow: used for the "Back to" footers |
| ‘ | ‘ | Left single quotation mark |
| ’ | ’ | Right single quotation mark; also used as an apostrophe |
| “ | “ | Left double quotation mark |
| ” | ” | Right double quotation mark |
[edit] Typical Phrases and Sentence Structure
Class Feature (Sp): "At Xth level, you can use such-and-such as a spell-like ability Y times per day."
[edit] Miscellaneous
- "Affect" is a verb. (This only affects non-living matter.) "Effect" is a noun. (Living matter is not subject to this effect.)
- "Half-elf" and "half-orc" are not subtypes. Half-elves are humanoids with the elf subtype, and half-orcs are humanoids with the orc subtype.
- "Subdual" was a 3.0 term. In 3.5 it's now called "nonlethal."
- Magic/psionic weapons and armor names have the enhancement bonus listed first, such as a +1 flaming longsword. Other magic/psionic items with bonuses in their names list the bonus last, such as bracers of armor +6.
- Dark elves are typically referred to as "drow" or "dark elves," but not "drow elves." The same is true several other races: "gray dwarves" or "duergar," "deep gnomes" or "svirfneblin," "tallfellows" (not "tallfellow halflings"), "blues" (not "blue goblins").
[edit] See Also
Character Class Design Guidelines (DnD Other)
[edit] Templates
{{author}} - Used for tagging your creations as the originator.
{{Back to DnD Campaign Settings}}
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{{Copyright Disclaimer}} - allows one to use minor copyright things on a page. Please look into certain copyright issues and licenses before using this template.
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{{Merge}} - Marks articles as possibly needing to be merged.
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This page contains standards originally proposed by Sledged
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