Helm of the Jackal (3.5e Equipment)
From D&D Wiki
See also Power of the Cats (3.5e Quest).
Contents |
[edit] Helm of the Jackal (3.5e Equipment)
[edit] History
This major artifact was worn by King Tumaltumut of the Cathnakari and holds a small portion of his soul.
[edit] Description
This gold helmet his inlaid with jet so that the whole thing appears to be black with gold streaks. The chin-guard appears inflexible when held but molds to fit the wearer, and then safely cover his face up to the eyes when worn.
[edit] Stats
- Normally: Wearing the Helm of the Jackal provides a +4 bonus against mind affecting abilities, except for Tumaltumut's soul (below), and a +6 bonus on listen checks.
- Under Moderate Influence: Wearing the Helm of the Jackal provides a +6 bonus against mind affecting abilities, except for Tumaltumut's soul (below), and a +8 bonus on listen checks.
- Under Severe Influence: Wearing the Helm of the Jackal provides a +8 bonus against mind affecting abilities, except for Tumaltumut's soul (below), and a +10 bonus on listen checks.
[edit] Influence
The first time this item is worn the wearer must make a will save, DC 5+number of the items worn, or become obsessed with finding and owning all of the king's war-gear (see below). If more than six of the items have already been worn then the save is 10+2xnumber of items (moderate influence). If more than 10 are worn then the save is 20+2xnumber of items and the ability supplants the wearers personality with Tumaltumut and they also become obsessed with returning him to a real body (severe influence).
Back to Main Page → 3.5e Homebrew → Equipment → Major Artifacts
