Hellknight (3.5e Prestige Class)
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|Status:||Completed, minor revisions|
|Editing:||Constructive edits welcome|
|“||"Strong, well disciplined and loyal, these are the only positive things I can say about the Hellknights."||”|
|—Alardlon, elf fighter, Report on the drow incursion|
Hellknights are uniformal enforces of law. In their home nation of the Diabolical Empire Cheliax they are feared and respected. From the day they are accepted into the organization fledgling hellknights undergo mental exercises that normal men would find unfathomable to become perfect in their enforcement, they study infernal texts that stand as examples of law and even train with devils to understand their tactics and formations.
Becoming a Hellknight
Hellknights are lawmen that are accepted from all across Golorian, but are prominant in Cheliax. Anyone who wishs to be a great commander, or to punish law breakers to the fullest extent infernal documentation can apply and train in the Hellknights.
|Base Attack Bonus:||+8.|
|Skills:||Sense Motive 11 Ranks.|
|Feats:||Leadership, Weapon Focus (Any), Power Attack.|
|Special:||Must have been accepted by the Hellknights as a member of their organization.|
|1st||+1||+2||+0||+2||Aligned Strike, Leader Training|
|3rd||+3||+3||+1||+3||Improved Leader Training, Summon Nightmare|
|5th||+5||+4||+1||+4||Perfect Formation, Hellplate Familiarity|
All of the following are class features of the Hellknight.
Aligned Strike (Sp): A hellknight can choose to imbue his blade as a standard action with the pure essence of law. The weapon is treated as Lawful for the purpose of overcoming damage reduction.
Leader training (Ex): Hellknights have a position of authority and training in controlling their troops. As such, they have a +2 bonus to their leadership score.
Hellish Formation: Hellknights are trained by the legions of Hell. As a swift action, a Hellknight can take control of his allies and place them in a position of dominance. As such, a Hellknight in command of the battle grants his allies a bonus to their attack and damage rolls equal to their charisma modifier. A Hellknight must make a Charisma check each round to maintain this formation. The DC is 10 and increases by 5 each round. A Hellknights Leadership bonus granted by their specialized training is added to this roll.
Improved Leader Training (Ex):' At 3rd level, a Hellknight can add their Strength modifier to their leadership score, as their power improves, Hellknights recognize anothers power in more than fore oc personality, but by strength at arms.
Summon Nightmare (Su): As the paladin ability but Hellknights summon Nightmares as their personal heralds into the feild of battle.
Hellblade (Su): At 4th level, a Hellknights sword can be imbued with their force of will thanks to training by infernal powers. A Hellknight can take a standard action to focus on their weapon. For a number of rounds equal to their charisma modifier+ their Hellknight level they can add their charisma modifier to attack rolls and their full charisma score to damage.
Perfect Formation: At 5th level, a Hellknight's battlefeild control is elite. For a number of round equal to their charisma modifier x their class level a Hellknight can give his allies and subordinates a circumstance bonus to their Armor class equal to his charisma modifier and a bonus to attack and damage rolls equal to his charisma modifier. His elite control also grants brief immunity to mind control and compulsion effects.
Hellplate Familiarity:' A Hellknight is so familiar with his hellplate, he knows how to move in it with skill a normal soldier couldn't. A hellknight of 5th level increases the maximum Dexterity modifier of their hellplate by +2.
Hellknights can be used in any campaign that has a country with a strong devotion to law and order. However, they are most adaptable to the world of Pathfinder, where they serve Her Infernal Majestrix Queen Abrogail II.
Playing a Hellknight
Combat: Hellknights are frontline fighters and battle field commanders, they excel at taking control of the situation and turning the tide in the favor of the law.
Advancement: Paladins, Fighters and Clerics are most likely to become Hellknights.
Resources: Hellknights have on their side, one of the most feared groups of Golorian on their side. They are backed by the Empire of Cheliax and count a number of devils among their legons of warriors, scholars and mages. Hellknights with a record of success can recive up to their level x 100 in mundane items and up to their level x 500 in magical equipment.
Hellknights in the World
|“||Damn those elves, but we could have taken them, the problem was the bloody Hellknights, coming out of the fragile mages and storming out lines like we were petty children! >||”|
Hellknights fit in as soldiers, generals and global enforcement. They can be in any city for any reason at any date, as they pursue the law with almost murderous zeal, few are willing to deny their presence in taking care of some larger criminals.
NPC Reactions: Npc's fear and respect Hellknights, few-very,very few- would go as far to cross a Hellknight by directly causing an infraction. Hellknights are not forbidden to converse with the common citizens but many stay silent for a time unless spoken to.
Characters with ranks in Knowledge: Local or Knowledge: History can research Hellknights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||Hellknights are often trained to perfection, being used world wide as lawmen and even slave retrievers..|
|16||Hellknights are the soldiers of house Thurne, which is now on its 3rd rule of the throne in Cheliax.|
|21||Hellknights converse and train with devils, they even hold Asmodeous higher than their Queen in rank of command.|