Heavenly Fall (5e Spell)

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Heavenly Fall
9th-level Evocation
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute


You call upon the highest of powers to bring down beams of radiance upon your enemies. The sky parts and reveals sunshine, suppressing effects that would alter this, such as control weather. The spell fails if you cast it without a direct line of sight to the sky. If, while concentrating on the spell, you lose direct line of sight to the sky, the spell ends. When you first cast this spell, each creature in a 20-foot-radius, 300-foot-high cylinder centered on a point within range must make a Constitution saving throw. Fiends and undead make this saving throw at disadvantage. A creature takes 10d8 radiant damage on a failed save, or half as much damage on a successful one. Until the start of your next turn, any friend or undead that enters the cylinder for the first time on its turn or ends its turn there must make another Constitution saving throw, taking 5d8 radiant damage on a failed save, or half as much on a successful one. Whilst you concentrate on this spell, on each of your turns, you may use your action to call down another beam in this way, targeting the same point or a different one. Any creature that is reduced to 0 hit points by this spell dies instantly, completely obliterated by positive energy.


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