Heartseeker (3.5e Prestige Class)
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<-fluff about this prestige class-> Imagine Bard from the Hobbit.
Becoming a Heartseeker
<-why characters pursue this class, what other classes they typically have, and what abilities are important->
|Base Attack Bonus:||+4.|
|Skills:||Concentration Rank 8, Knowledge (Arcana) Rank 8, Listen Rank 5, Spot Rank 5|
|Feats:||Combat Casting, Spell Penetration, Weapon Focus (any Bow)|
|1st||+0||+2||+0||+2||Piercing Spell +2|
|2nd||+1||+3||+0||+3||Lodestone Arrow||+1 Level of existing spellcasting class|
|3rd||+2||+3||+1||+3||Greater Enchantment||+1 Level of existing spellcasting class|
|4th||+3||+4||+1||+4||Bane Missle||+1 Level of existing spellcasting class|
|5th||+3||+4||+1||+4||Piercing Spell +4||+1 Level of existing spellcasting class|
|6th||+4||+5||+2||+5||+1 Level of existing spellcasting class|
|7th||+5||+5||+2||+5||Magic Theft Arrow||+1 Level of existing spellcasting class|
|8th||+6||+6||+2||+6||Brilliant Energy Arrow||+1 Level of existing spellcasting class|
|9th||+6||+6||+3||+6||Piercing Spell +6||+1 Level of existing spellcasting class|
|10th||+7||+7||+3||+7||Heartseeker||+1 Level of existing spellcasting class|
All of the following are class features of the Heartseeker.
Weapon and Armor Proficiency: Heartseekers gain no new proficiency with weapons or armor.
Spells Per Day: Because heartseekers continue their pursuit of magical knowledge and perfection, for every other level they gain in this prestige class, the heart seeker gains new spells per day and spells known as if they gained a level in an arcane spell casting class that they belonged to before adding the prestige class. If the character possessed more than one arcane spell casting class before he became a heartseeker, he must decide which class will receive the additional spell casting level for purposes of determining spells per day when he adds a new level.
Piercing Spell (Ex):The heartseeker’s focus on creatures with the dragon type gives him a +2 bonus to his caster level checks against a dragon’s spell resistance. The bonus increases to +4 at 5th level and +6 at 9th level. This bonus stacks with the Spell Penetration and Greater Spell Penetration feats.
Loadstone Arrow (Su): 1/day, a 2nd-level heartseeker can imbue an arrow with the power of the very earth around him. On a successful attack roll, any winged or flying creature struck by the lodestone arrow must make a Fortitude save (base DC= 15 +class level+ Charisma bonus) or fall immediately to the ground, its ability to fly nullified by the arrow’s magic. Grounded creatures take any applicable falling damage and cannot return to the sky for the duration of the effect expires-although they can still attack and move on the ground normally. The Lodestone arrow lasts for 1 round/2 Heartseeker levels.
Bane Missile (Su): 1/day, as a standard action, a 4th-level heartseeker can prepare and loose a bane missile as a ranged touch attack. If a bane missle strikes a creature with the dragon type, it deals an additional 1d6 damage/3 Heartseeker levels and ignores damage reduction.
Magic Theft Arrow (Su): 1/day, as a full-round action, a 6th-level heart seeker can prepare and fire a special arrow called a Magic Theft Arrow. If the Magic Theft arrow inflicts damage on a creature with the dragon type, for the next round, the Heartseeker gains an circumstance bonus on his caster level checks made to penetrate the injured creature’s spell resistanceequal to the damage inflicted by the Magic Theft Arrow.
Brilliant Energy Arrow (Su): 3/day, as a free action, a heartseeker can transform an arrow fired at a creature to the dragon type to a brilliant energy weapon. This arrow functions exactly as an arrow with the brilliant energy special quality.
Heartseeker (Su):1/day, as a full round action, a Heartseeker can transform a single arrow into a greater slaying arrow keyed to dragon type. The enchantment disappears after 24 hours, and the caster can only have one such arrow in existence at a time.