Heartseeker (3.5e Prestige Class)

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Heartseeker
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[edit] Heartseeker

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[edit] Becoming a Heartseeker

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Entry Requirements
Base Attack Bonus: +4.
Skills: Concentration Rank 8, Knowledge (Arcana) Rank 8, Listen Rank 5, Spot Rank 5
Feats: Combat Casting, Spell Penetration, Weapon Focus (any Bow)

Table: The Heartseeker

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +0 +2 Piercing Spell +2
2nd +1 +3 +0 +3 Lodestone Arrow +1 level of class
3rd +2 +3 +1 +3 Greater Enchantment
4th +3 +4 +1 +4 Bane Missle +1 level of class
5th +3 +4 +1 +4 Piercing Spell +4
6th +4 +5 +2 +5 +1 level of class
7th +5 +5 +2 +5 Spellgift Arrow
8th +6 +6 +2 +6 Brilliant Energy Arrow +1 level of class
9th +6 +6 +3 +6 Piercing Spell +6
10th +7 +7 +3 +7 Heartseeker +1 Level of class

Class Skills (2 + Int modifier per level)
Climb, Concentration, Jump, Knowledge, Listen, Ride, Spot, Swim, Wilderness lore.

[edit] Class Features

All of the following are class features of the Heartseeker.

Weapon and Armor Proficiency: Heartseekers gain no new proficiency with weapons or armor.

Spells Per Day: Because heartseekers continue their pursuit of magical knowledge and perfection, for every other level they gain in this prestige class, the heart seeker gains new spells per day and spells known as if they gained a level in an arcane spell casting class that they belonged to before adding the prestige class. If the character possessed more than one arcane spell casting class before he became a heartseeker, he must decide which class will receive the additional spell casting level for purposes of determining spells per day when he adds a new level.

Piercing Spell (Ex):The heartseeker’s focus on creatures with the dragon type gives him a +2 bonus to his caster level checks against a dragon’s spell resistance. The bonus increases to +4 at 5th level and +6 at 9th level. This bonus stacks with the Spell Penetration and Greater Spell Penetration feats.

Loadstone Arrow (Su): Once per day, a 2nd-level heartseeker can imbue an arrow with the power of the very earth around him. On a successful attack roll, any winged or flying creature struck by the lodestone arrow must make a Fortitude save (base DC= 15 +class level+ Charisma bonus) or fall immediately to the ground, its ability to fly nullified by the arrow’s magic. Grounded creatures take any applicable falling damage and cannot return to the sky for the duration of the effect expires-although they can still attack and move on the ground normally. The Lodestone arrow lasts for 1 round/2 Heartseeker levels.

Greater Enhancement (Ex): Whenever a heartseeker cast greater magic weapon, treat the spell as if it were cast by a spell caster with a level equal to the heartseeker’s class levels from his previous spell casting class.

Bane Missle (Su): Once per day, as a full-round action, a 4th-level heartseeker can prepare abd fire a special arrow called a bane missle. If a bane missle strikes a creature with the dragon type, it deals an additional 1d6 points of damage per three heartseeker levels and ignores damage reduction.

Spellgift Arrow (Su):Once per day, as a full-round action, a 6th-level heart seeker can prepare and fire a special arrow called a spellgift arrow. If the spellgift arrow inflicts damage on a creature with the dragon type, the heart seeker gains an enhancement bonus equal to the damage inflicted to his caster level checks made to penetrate the injured creature’s spell resistance for the next round.

Brilliant Energy Arrow (Su): Through his devotion to the arcane arts, a heartseeker can transform an arrow fired at a creature to the dragon type to a brilliant energy weapon. This arrow functions exactly as an arrow with the brilliant energy special quality. A heartseeker can use this ability as a free action on a total of three arrows per day.

Heartseeker (Su): Channeling his arcane power along with his love for the elven homeland he defends a heartseeker can transform a single arrow per day into a greater slaying arrow keyed to any creature with the dragon type. It takes a full round for the heartseeker to transform the arrow in this way. The enchantment lasts no longer than a day, and the caster can only have one such arrow in existence at a time.


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