Healing Hand (3.5e Prestige Class)
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 Healing hand
|“||Rest now little one, your pain will be gone soon enough.||”|
|—Loralin, Elf Healing hand|
Healing hands are people that have decided to devote there life to healing others with there divine power.
 Becoming a Healing hand
Healing hands are kind-hearted people and those sworn into the healing arts tend to take this class to improve their healing abilities. Healing hands are most often Clerics and Healers. A Healing Hand will often be a pacifist, as most who Healing hands need Charisma to enhance there spells, and constitution and dexterity to keep their own in the battlefield.
|Alignment:||Any good alignment.|
|Ability:||At least 14 charisma.|
|Skills:||Heal 4 Ranks, Knowledge (religion) 4 ranks.|
|Spellcasting:||Ability to cast 3rd level Cure spells.|
 Class Features
The following are class abilities of the Healing hand.
Healing touch (Sp): Each day you can heal a number of points of damage equal to your class level × your Charisma bonus × 2. For example, a 7th-level Healing hand with a Charisma score of 14 (+2 bonus) can heal 28 points of damage. You can choose to divide your healing among multiple recipients, and you don’t have to use it all at once. Using your healing touch is a standard action. It has no effect on undead.
Healing Aura (Sp): Meditate for a minute to create a field that heals all in a 30 foot range. Field lasts Healing hand's class level + Cha bonus rounds. It heals your Charisma bonus+ Healing hand level per round.) 1/day
Pain empathy (Sp): When an ally gets hurt, you may reduce the damage they take but you take 1.5X the reduced damage. You can decide to reduce only part, or non, of the damage they take.
Chain Heal (Ex): After healing an ally, the healing effect can 'jump' to another ally and heal him up to half of what the first ally was healed, and 'jump' again to heal a third ally up to half of what the second ally was healed. Each target may only be healed once by a chained heal effect, and must be within 15 feet of the target before him.
Master healer (Ex): Add Charisma modifier × Spell level to all healing effects of spells
My soul for yours (Sp): Sacrifice your life to either revive a dead ally or kill target creature. Will save DC=30+10X (your ECL - there ECL), minimum DC 20. If passed, do another will save,if failed, target passes out for 24 hours.
 Ex-Healing hand
If you lose your good alignment or fall out of favor with your deity, you loss all powers granted from this class. You can regain them if you have Atonement cast on you by a priest of your deity.
 Campaign Information
 Playing a Healing hand
Combat: Healing hands tend to stay in the back, healing there allies, but always staying near at hand.
 Healing hands in the World
Healing hands tend to be working in an infirmary or under a king but some choose to travel to try and find and help those you can't get medical help.
NPC Reactions: Many are pleased to see the arrival of a Healing hand and very few are ever unhappy about it.
 Healing hand Lore
Characters with ranks in knowledge(Religion) can research Healing hands to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 Healing hands in the Game
Healing hands work or travel to relieve the pain of others and get along with everyone they meet. Although they don't like evil acts, most Healing hands will turn the other cheek and give such people a good talking to. Healing Hands hate to see others suffering, and will sometimes (especially if neutral good) heal an enemy who is in immense pain.
Sample Encounter: Tending wounded in a field hospital.