Headless Horseman (3.5e Creature)

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<-Headless Horseman->[edit]

Headless Horseman

CR —

CE Medium Undead
Init/Senses +4/Listen +0, Spot +0
AC 22, touch 16, flat-footed 22
hp 6 ( HD)
Fort/Ref/Will +4/+2/+0
Speed 20ft
Base Atk/Grp +2/+1
Abilities Str —, Dex —, Con —, Int —, Wis —, Cha
Advancement
|Pumpkin Throw (Ex)= Using a standard action, a Headless Horseman can throw a pumpkin into a random square and all adjacent to that square are Shaken The Headless Horseman cannot use this ability until he picks up the pumpkin.

|Pumpkin Jam (Ex)= Using a standard action, a Headless Horseman can jam the pumpkin on the head of someone in an adjacent square. It functions as Dominate Person.

Strategies and Tactics A Headless Horseman will attack parties that block its way or have its head

Sample Encounters As you enter a haunted wood you hear a crackle of leaves. A horseman gallops on a black horse, at first he seems to be a messenger, but then you realize. He has no head!

Ecology[edit]

Environment: They tend to live in spooky forests or other dark and scary places.

Typical Physical Characteristics: They always are missing their head and have a black horse with them. They will most often be dressed in old clothing and have a jack-o-lantern

Alignment: Mostly Chaotic Evil

===Lore Characters with ranks in Knowledge (Religion) can find out more about headless horsemen.

Table: Lore
# DC Result 17 Headless Horsemen are Chaotic Evil 22 Headless Horsemen are condemned to search for ever for their head 25 If anybody will not let the Headless Horseman by or hinder it, they will be attacked 27 If the party shows alliance to it's homeland's enemies, it will attack more viciously with a +1 to it's attack rolls 30 See the For the Players Section below
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