Headless Horseman (3.5e Creature)
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 <-Headless Horseman->
|CE Medium Undead|
|Init/Senses||+4/Listen +0, Spot +0|
|AC||22, touch 16, flat-footed 22|
|hp||6 ( HD)|
|Abilities||Str —, Dex —, Con —, Int —, Wis —, Cha —|
|Pumpkin Jam (Ex)= Using a standard action, a Headless Horseman can jam the pumpkin on the head of someone in an adjacent square. It functions as Dominate Person.
Strategies and Tactics A Headless Horseman will attack parties that block its way or have its head
Sample Encounters As you enter a haunted wood you hear a crackle of leaves. A horseman gallops on a black horse, at first he seems to be a messenger, but then you realize. He has no head!
Environment: They tend to live in spooky forests or other dark and scary places.
Typical Physical Characteristics: They always are missing their head and have a black horse with them. They will most often be dressed in old clothing and have a jack-o-lantern
Alignment: Mostly Chaotic Evil
===Lore Characters with ranks in Knowledge (Religion) can find out more about headless horsemen.
|#||DC||Result||17||Headless Horsemen are Chaotic Evil||22||Headless Horsemen are condemned to search for ever for their head||25||If anybody will not let the Headless Horseman by or hinder it, they will be attacked||27||If the party shows alliance to it's homeland's enemies, it will attack more viciously with a +1 to it's attack rolls||30||See the For the Players Section below|