Headless Horseman (3.5e Creature)
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[edit] <-Headless Horseman->
| CE Medium Undead | |
| Init/Senses | +4/Listen +0, Spot +0 |
| AC | 22, touch 16, flat-footed 22 |
| hp | 6 ( HD) |
| Fort/Ref/Will | +4/+2/+0 |
| Speed | 20ft |
| Base Atk/Grp | +2/+1 |
| Abilities | Str —, Dex —, Con —, Int —, Wis —, Cha — |
| Advancement | — |
|Pumpkin Jam (Ex)= Using a standard action, a Headless Horseman can jam the pumpkin on the head of someone in an adjacent square. It functions as Dominate Person.
Strategies and Tactics A Headless Horseman will attack parties that block its way or have its head
Sample Encounters As you enter a haunted wood you hear a crackle of leaves. A horseman gallops on a black horse, at first he seems to be a messenger, but then you realize. He has no head!
[edit] Ecology
Environment: They tend to live in spooky forests or other dark and scary places.
Typical Physical Characteristics: They always are missing their head and have a black horse with them. They will most often be dressed in old clothing and have a jack-o-lantern
Alignment: Mostly Chaotic Evil
===Lore Characters with ranks in Knowledge (Religion) can find out more about headless horsemen.
| # | DC | Result | 17 | Headless Horsemen are Chaotic Evil | 22 | Headless Horsemen are condemned to search for ever for their head | 25 | If anybody will not let the Headless Horseman by or hinder it, they will be attacked | 27 | If the party shows alliance to it's homeland's enemies, it will attack more viciously with a +1 to it's attack rolls | 30 | See the For the Players Section below |
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