Hawkeye (3.5e Optimized Character Build)

From D&D Wiki

Jump to: navigation, search

Hawkeye the Archer


I played this guy up to 19, short discription of what a turn went like with me, i go first, i kill eveything in the room. move to next room.


Complete Warrior

Complete Adventurer

Complete Scoundrel




Magic Item Compendium

Races of the Wild

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

cast arrow a bunch



Bow (+5 Composit longbow, Force, Collision, Sizeing)

Arrows ((Spellstoring),(bane))

Stuff that makes you better

Goggles of Ebon Hunter (+1 comp. bonus on ranged attack/damage, darkvision 30ft)

Nat arm necklace

Mithral chain shirt (+5 roaring nimble)

Gloves of Dex (+6)

Belt of Battle (3 charges/day, 1=extra move action, 2=extra standerd action, 3= extra full action.)

Boots of Speed (Haste 10 rounds a day)

Helm of the Hunter (+5 Spot, Farshot Feat, 1/day lowlight,darkvision 60ft. 4hr)

Phoenix Cloak (not needed but is fun)

Shirt of the Moon (dr 3/silver)

Strong arm bracers (use wep. one size bigger)

Ring of Protection

+5 resistance item


Starting Ability Scores (Before Racial Adjustments): 14,15,13,12,10,8 or with point buy 16,17,12,10,11,10

Race (Templates): Human!

Starting Racial Traits:

ECL Class/HD/LA Feats Class
1st Fighter Point Blank Shot, Precise Shot, Rapid Shot Bonus Feat 4 Ranks in Craft (bow)
2nd Fighter Weapon Focus (composit longbow) Bonus Feat 1 Rank Knowledge (religion)
3rd Fighter Improved Initiative 1 Rank Knowledge (religion)
4th Fighter Weapon Specialization Bonus Feat
5th Fighter
6th Order of the Bow Initiate Manyshot Ranged Precision +1d8
7th Order of the Bow Initiate Close Combat Shot
8th Fighter Woodland Archer Bonus Feat
9th Fighter Ranged Weapon Mastery
10th Fighter Greater Weapon Focus Bonus Feat
11th Fighter
12th Fighter Improved Precise Shot, Improved Rapid Shot Bonus Feat
13th Fighter
14th Fighter Greater Weapon Specialization Bonus Feat
15th Fighter Iron Will
16th Fighter Penetrating shot Bonus Feat
17th Fighter
18th Fighter Ranged Disarm, Improved Critical Bonus Feat
19th Fighter
20th Fighter Weapon Supremacy Bonus Feat

Other Components[edit]

Some other items you may need are:

- Quiver of Ehlona  
- A buckler for buffs  
- Various arrows from Races of the Wild  

Also, creative application of spellstoring arrows is fun and effective.


you just have a high dex and like 4 items that add to Initiative (Improved Initiative +4, Roaring (armor)+4,Eger +2/ Warning +5 (bowblade)) so when i was done he had a modifier of 24. my final attacks looked like 38/38/31/26/21 2d6+20 19-20 x3 the force on the bow ignores most dr. with the haste and the battle belt you can clear a room befor you team knows whats going on.

Munchkin-Size Me[edit]

go god or epic look for things that have to do with arrows...

Side Notes[edit]

you run out of feats really quick well good ones anyway. you may try The Exotic Weapon Master inplace of the OoBI and pick up a Greatbow (exotic wep). Also, please note that once he is proficient with a Greatbow all feats relating to a Longbow, (Weapon Focus, Weapon Specialization etc.) also apply to the Greatbow RotW.

DM Counters[edit]

untill they can ignore all cover stick bad guys behind stuff, or just and a really big number to Initiative

you can not enter order of the bow int. if you are a human !!!

Wind Wall.

Back to Main Page3.5e HomebrewOptimized Character Builds

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors