| Deathly Beckon
|
Haunt Attack 1
|
| An entrancing whisper lures your prey toward immanent Danger
|
At-Will Shadow
|
| Standard Action
|
Ranged 5
|
| Target: One creature
|
| Attack: Charisma +2 Vs. Will
|
| Hit: 1d6 + Charisma modifier psychic damage and you pull the target up to 3 squares
|
| Level 21: 2d6 + Charisma modifier psychic damage
|
| Whisperer: Pull up to 5 squares
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers
| Unrelenting Terror
|
Haunt Attack 1
|
| Your presence fills the heart of the living with unbearable fear causing them to cry in terror.
|
At-Will Shadow
|
| Standard Action
|
Ranged 5
|
| Target: One Creature
|
| Attack: Charisma Vs. Will
|
| Hit: 1d8 + Charisma modifier necrotic damage and you gain temporary hit points equal to 2 + your Charisma modifier.
|
| Level 21: 2d8 + Charisma modifier necrotic damage
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers
| Frightful Vengeance
|
Haunt Attack 1
|
| A booming roar throws your enemy back in a fit of terror.
|
At-Will Shadow
|
| Standard Action
|
Melee 1
|
| Target: One creature
|
| Attack: Intelligence Vs. Reflex
|
| Hit: 1d10 + Intelligence modifier damage, you can push the enemy 1 square
|
| Level 21: 2d10 + Intelligence modifier damage
|
| Poltergeist: If attack roll fails you can reroll once per encounter
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers
| Haunter's Wrath
|
Haunt Attack 1
|
| You peer into the mind of another, revealing their greatest fears and casting thm forth before your enemies eyes.
|
Encounter Shadow
|
| No Action
|
Personal
|
| Trigger: You attack an enemy successfully
|
| Target: The triggering enemy
|
| Effect: The enemy takes 1d10 extra damage and you gain a healing surge.
|
| Level 17: 2d10 extra damage
Level 27: 3d10 extra damage
|
| Whisperer: Target is immobilized until the end of your next turn.
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers
| Phantom's Leap
|
Haunt Attack 1
|
| You enter the minds of your foes and plunge them into a nightmare as you shift through the chaos.
|
Daily Shadow
|
| Standard Action
|
Close Burst 3
|
| Target: Each enemy in burst
|
| Attack: Charisma Vs. Will
|
| Hit: 3d6 + Charisma modifier damage and ongoing 5 damage. (Save ends)
|
| Miss: Half damage
|
| Effect: You teleport to any square in the burst and are invisible until the start of your next turn.
|
| Poltergeist: Add + 2 to attack roll
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers
| Master of Disguise
|
Haunt Utility 2
|
| You rid yourself of your frightful appearance and take a a new friendly persona
|
Encounter Shadow
|
| Minor Action
|
Personal
|
| Effect: You gain + 4 to next Bluff or Diplomacy check before the end of the encounter
|
| Whisperer: Gain + 6 to next Bluff or Diplomacy check.
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers
| Exploitation
|
Haunt Utility 2
|
| You cast an illusion of the greatest fears of those around you
|
Encounter Shadow
|
| Minor Action
|
Personal
|
| Effect: You gain a + 4 to your next intimidate check
|
| Poltergeist: Gain a + 6 to your next intimidate check
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers
| Helish Vision
|
Haunt Attack 3
|
| You cast a vision of a treacherous death wish in the eyes of your foes.
|
Encounter Shadow
|
| Standard Action
|
Melee 1
|
| Target: One creature
|
| Attack: Intelligence Vs. Reflex
|
| Hit: 2d12 + Intelligence modifier damage
|
| Special: You can lose a healng surge when you use this attack to target a second creature or to add 2d8 extra damage.
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers
| Power of Fear
|
Haunt Utility 4
|
| You draw power from the fears of all living things around, granting you a srge of power.
|
Encounter Shadow
|
| Minor Action
|
Personal
|
| Effect: You gain a + 5 to next Athletics, Endurance, or Strength checks before the end of the Encounter.
|
| Whisperer: In addtion you gain + 5 to next Stealth check before t end of the encounter.
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers
| Savage Haunting
|
Haunt Attack 5
|
| You shriek and howl, shaking the very fabric of reality and twisting the minds of your foes leaving them lost in darkness, and terror.
|
Daily Shadow
|
| Standard Action
|
Close Burst 1
|
| Target: Each Creature in burst
|
| Attack: Intelligence Vs. Will
|
| Hit: 2d10 + Intelligence modifier damage
|
| Miss: Half damage
|
| Effect: Until the end of the encounter you gain + 2 power bonus to attack rolls and + 4 power bonus to damage rols, you can also shift up to your speed as a move action, and you cannot spend healing surges to regain hit points.
|
| Poltergeist: Add 1d12 extra damage to initial attack
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers
| Will of the Wisp
|
Haunt Utility 6
|
| A shocking howl is heard as your body implodes into a large cloud of blood red smoke.
|
Encounter Shadow
|
| Standard Action
|
Personal
|
| Effect: You are a cloud of red smoke, in his form you have a speed of 2 and a fly speed of 8. You cannot make attacks or hold or crr anything, your equipment becomes part of this form. You use a move action to return to your normal form.
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers
[edit] Level 7 Improved Haunter's Wrath
You gain one more use of the Haunter's Wrath encounter power.
[edit] Level 8 Shadow Crawl
You gai a crawl sped equal o your speed. You can crawl n a ceilng or a similar surface. however if you end your turn on such a surface, you fall.
| Drowning Horror
|
Haunt Attack 9
|
| Your haunter's spirit releases itself from you and torments the minds of you foes, leaving them in the palm of your hand.
|
Daily Shadow
|
| Standard Action
|
Ranged 5
|
| Target: One enemy
|
| Attack: Charisma + 2 Vs. Will
|
| Hit: The target is dominated. (Save ends) While the target is dominated by this power you can use a minor action to extract a healing surge and deal necrotic damage equal to you healing surge value. Doing so ends the domination.
|
| Miss: The power is not expended.
|
| Whisperer: When a healing surge is extracted you can choose to give it to an ally within 5 squares.
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers
| Night Walker
|
Haunt Utility 10
|
| You fade into the realm that exists in nightmares. A parallel plain that allows you to move by, unseen by those in the physical world.
|
Daily Shadow
|
| Minor Action
|
Personal
|
| Effect: You fade into a dream realm. While in this realm you are insubstantial and phasing. Gain a speed of 9 and a + 10 power bonus to Stealth checks. You cannot attack in this realm. This lasts until the end of your next turn, or until you use a minor action to end it.
|
| Sustain Minor: This form persists until the end of your next turn.
|
| Poltergeist: Gain + 5 power bonus to any Intimidate checks made in this form.
|
Back to Main Page → 4e Homebrew → Powers → Haunt Powers