Hands of Undeath (3.5e Spell)
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| Necromancy Conjuration | |
| Level: | Wizard/Sorcer 1 |
|---|---|
| Components: | VS |
| Casting time: | 1 standard action |
| Range: | Close |
| Duration: | 2rounds/level |
| Saving Throw: | Reflex Partial |
| Spell Resistance: | no |
Humanoid hands burst forth from the ground grabbing at anything that gets near them. This spell effects 1 five foot square and additional five foot square per two caster levels. Any creature that enters the five foot square must make a reflex save or be entangled and then on additional turns must make a dc 20 strength check to break free. If the reflex save is passed, then the square is treated as difficult terrain, however each round they remain in the effected squares they must make another reflex save.
Any creature that is curently entangled by this spell on your turn takes 1d6/2 caster levels(max 5d6) of slashing & bludgeoning damage as the hands rip and ravage against them.
If this spell is cast in a graveyard or any other area where there is a considerable amount of buried dead, the DC for the spell is increased by 2, the strength check is increased to a 25 and the damage dealt is increased to 1d8/2 caster levels (max of 5d8)
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