Hand of The God (3.5e Spell)

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Hand of God
Level: Clr 9
Components: V,S,DF,XP (see text)
Casting time: 1 action
Range: Medium 100ft + 10ft/level
Effect: 1 Large hand
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

After casting this spell, a large hand belonging to your Deity appears next to you (5ft) and rams into a selected creature or location. The hand ignores any other creatures in its path as if it were incorporeal. It automatically negates (dispels) any magical walls in the path if the wall's spell level is 5 or lower. Upon reaching to the target, the hands smashes into 1 targeted creature or object dealing 1d6 damage per caster level (max. 25d6). You can make the hand ram only in straight line. You can direct it into a place you can't see ex.: At 20th caster level you can make it go 300 ft straightforward forward into darkness, fog, water, etc. and hit first obstacle or creature it meets. No illusion of level 6 or lower can fool the hand.

XP cost: You can add extra 1d6 damage for every 100 XP you pay casting the spell max. extra 20d6

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric

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