Halo Reach: Weapons
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Halo : Reach Weapons[edit]
This page details the weapons available to Human Soldiers and Warriors of the Covenant at the front lines of the war.
Ranged Weapons[edit]
The following table details the ranged weapons used by humans and the Covenant. Some of the rare weapons present in Halo works of Fiction are not present, however, most of these are based on weapons shown on the table below. If this is the case, they use the same rules as the weapon they are based on.
Weapon  Damage  Critical  Damage Type  Range Increment  Rate of Fire  Magazine  Size  Weight  Purchase DC^{1}  Restriction^{1} 

Handguns/One Handed Ranged Weapons (require the Personal Firearms Proficiency feat)  
M6G Magnum .50 Cal  2d12  20  Ballistic  45 ft.  S  8 box  Small  6 lb.  16  Lic (+1) 
Plasma Pistol  2d4  20  Ballistic, Energy  30 ft.  S  10 / 2  Tiny  8 lb.  25  Mil (+3) 
Plasma Rifle  2d8  20  Ballistic, Energy  40 ft.  S, A  50 / 5  Med  13 lb.  25  Mil (+3) 
Brute Plasma Rifle  4d4  20/x3  Ballistic, Energy  40 ft.  S, A  45 / 5  Med  13 lb.  35 / 10  Mil (+3) 
Needler  2d4  20  Ballistic  15 ft.  S,A  30 box  Med  4 lb.  25  Mil (+3) 
Spiker  2d8  20  Ballistic  40 ft.  A  40 box  Small  6 1/2 lb.  25  Mil (+3) 
M319 Individual Grenade Launcher  4D6  20  Incindiary  20 ft.  S  1  Medium  6 1/2 lb.  25  Mil (+3) 
M319 Individual Grenade Launcher  4D6  20  Incindiary  20 ft.  S  1  Medium  6 1/2 lb.  25  Mil (+3) 
M247H Heavy Machine Gun  2D10  20  Ballistic  60 ft.  A  200 Box  Huge  35 Lbs.  25  Mil (+3) 
M41 SSR  4D8  20  Explosive  100 ft.  S  2  Large  35 Lbs.  25  Mil (+3) 
Longarms (require the Advanced Firearms Proficiency feat)  
M392 Designated Marksman Rifle  2D10  1920  Ballistic  90 ft.  S  16 box  Large  10 lb.  18  Mil (+3) 
M45 Tactical Shotgun  3d10  20  Ballistic  10 ft.  S  12 int  Large  5 1/2 lb.  18  Mil (+3) 
Sniper Rifle System 99 AntiMatériel .70 Cal  3d12  20 X3  Ballistic  250 ft.  S  4 box  Huge  35 lb.  22  Mil (+4) 
MA37 Individual Combat Weapon System  2d6  20  Ballistic  40 ft.  A  32 box  Large  10 lb.  15  Mil (+3) 
Covenant Carbine  2d8  20  Ballistic, Energy  70 ft.  S  18 box  Large  15 lb.  25  Mil (+3) 
Beam Rifle  2d12  20  Ballistic, Energy  90 ft.  S  100% Charge  Large  39 1/2 lb.  25  Mil (+3) 
Brute Shot  4d6  20  Ballistic  20 ft.  S  4 linked  Large  25 lb.  25  Mil (+3) 
Sentinel Beam, Minor  2d12  20  Ballistic, Energy  50 ft.  S, A  100% Battery  Large  35 lb.  30  Mil (+3) 
Sentinel Beam, Major  4d6  20  Ballistic, Energy  50 ft.  S, A  100% Battery  Large  35 lb.  30  Mil (+3) 
Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat)  
AIE486H Heavy Machine Gun  2d12  20  Ballistic  110 ft.  A  50 Linked  Huge  75 lb.  22  Mil (+3) 
M41 SSR MAV/AW Rocket Launcher  10d6  —  —  100 ft.  1  2 Box  Large  50 lb.  25  Mil (+3) 
Missile Pod  15D6  —  —  150 ft.  1  8 int.  Huge  75 lb.  30  Mil (+3) 
Fuel Rod Cannon  6d6  20  Ballistic, Energy  60ft  S  5 Box  Large  40 lbs.  30  Mil (+3) 
Plasma Cannon  5d8  1920  Ballistic, Energy  60ft  A  100% Charge  Huge  75 lbs.  35  Mil (+3) 
M7057 Flamethrower  5d6  —  Fire  10ft  S, A  10 int.  Huge  50 lb.  20  Mil (+3) 

Close Combat Weapons[edit]
Human soldiers are usually equipped with a small combat knife in case of "close encounters". The greater warriors of the Covenant elites are presented with Energy Swords as a sign of their skill. Likewise, some Brute Chieftains are equipped with mighty Gravity Hammers mighty hammers that blow the mightiest opponents into nearby walls with a single strike. Such weapons are detailed below. All weapons detailed below are exotic weapons.
Weapon  Damage  Critical  Damage Type  Range Increment 
Size  Weight  Purchase DC  Restriction  

Energy Sword^{1}  2d10  1920/x3  Slashing, Energy  —  Medium  5lb.  45  Mil +3  
Gravity Hammer^{2}  3d10  20/x4  Bludgeoning, Energy  —  Large  55lb.  45  Mil +3  

Vehicular Ranged Weapons[edit]
The following table details the ranged weapons fitted to vehicles by humans and the Covenant. Purchase DCs and Restrictions shown are for humans: these may vary for the Covenant.
Weapon  Damage  Critical  Damage Type  Range Increment  Rate of Fire  Magazine  Size  Weight  Purchase DC^{1}  Restriction^{1} 

Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat)  
M41 Light AntiAircraft Gun  2d12  20  Ballistic  110 ft.  A  50 Linked  Huge  75 lb.  22  Mil (+3) 
102mm SCHE Rocket Turret  10d6  —  —  100 ft.  S  3 Box  Huge  50 lb.  30  Mil (+3) 
M68 Gauss Cannon  10d6  —  —  150 ft.  S  5 belt  Huge  75 lb.  40  Mil (+3) 
Fuel Rod Cannon  6d6  20  Balistic, Energy  60ft  S  5 Box  Large  40 lbs.  30  Mil (+3) 
Plasma Cannon  5d8  1920  Ballistic, Energy  60ft  A  100% Charge  Huge  75 lbs.  35  Mil (+3) 
90mm High Velocity Gun  15d6  —  —  150 ft.  S  1 int.  Gargantuan  150 lb.  50  Mil (+3) 
APT 7.62mm machine gun  2d12  20  Ballistic  110 ft.  A  50 Linked  Huge  75 lb.  22  Mil (+3) 
Scarab Cannon  20d8  1920  Ballistic, Energy  150 ft.  S  100% Charge  Colossal  500 lb.  50  Mil (+3) 
Scarab AntiAircraft Turret  8d8  1920  Ballistic, Energy  150 ft.  A  100% Charge  Colossal  500 lb.  50  Mil (+3) 

Grenades[edit]
Weapon  Damage  Critical  Damage Type  Burst Radius  Reflex DC  Range Increment  Size  Weight  Purchase DC  Restriction 

M9 HEDP Grenade  6d6  —  Slashing  20 ft.  15  10 ft.  Tiny  1 lb.  15  Mil (+3) 
Plasma Grenade  4d6  —  Energy  15ft  15  10 ft.  Small  2 lb.  25  Mil +3 
Spike Grenade  3d6  —  Piercing  15 ft.  15  15 ft.  Tiny  5 lb.  25  Mil (+3) 
Incendiary Grenade  3d6  —  Fire  25ft  20  10 ft.  Small  2 lb.  25  Mil +3 
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