Halo Reach: Weapons
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[edit] Halo : Reach Weapons
This page details the weapons available to Human Soldiers and Warriors of the Covenant at the front lines of the war.
[edit] Ranged Weapons
The following table details the ranged weapons used by humans and the Covenant. Some of the rare weapons present in Halo works of Fiction are not present, however, most of these are based on weapons shown on the table below. If this is the case, they use the same rules as the weapon they are based on.
| Weapon | Damage | Critical | Damage Type | Range Increment | Rate of Fire | Magazine | Size | Weight | Purchase DC1 | Restriction1 |
|---|---|---|---|---|---|---|---|---|---|---|
| Handguns/One Handed Ranged Weapons (require the Personal Firearms Proficiency feat) | ||||||||||
| M6G Magnum .50 Cal | 2d12 | 20 | Ballistic | 45 ft. | S | 8 box | Small | 6 lb. | 16 | Lic (+1) |
| Plasma Pistol | 2d4 | 20 | Ballistic, Energy | 30 ft. | S | 10 / 2 | Tiny | 8 lb. | 25 | Mil (+3) |
| Plasma Rifle | 2d8 | 20 | Ballistic, Energy | 40 ft. | S, A | 50 / 5 | Med | 13 lb. | 25 | Mil (+3) |
| Brute Plasma Rifle | 4d4 | 20/x3 | Ballistic, Energy | 40 ft. | S, A | 45 / 5 | Med | 13 lb. | 35 / 10 | Mil (+3) |
| Needler | 2d4 | 20 | Ballistic | 15 ft. | S,A | 30 box | Med | 4 lb. | 25 | Mil (+3) |
| Spiker | 2d8 | 20 | Ballistic | 40 ft. | A | 40 box | Small | 6 1/2 lb. | 25 | Mil (+3) |
| M319 Individual Grenade Launcher | 4D6 | 20 | Incindiary | 20 ft. | S | 1 | Medium | 6 1/2 lb. | 25 | Mil (+3) |
| M319 Individual Grenade Launcher | 4D6 | 20 | Incindiary | 20 ft. | S | 1 | Medium | 6 1/2 lb. | 25 | Mil (+3) |
| M247H Heavy Machine Gun | 2D10 | 20 | Ballistic | 60 ft. | A | 200 Box | Huge | 35 Lbs. | 25 | Mil (+3)| |
| M41 SSR | 4D8 | 20 | Explosive | 100 ft. | S | 2 | Large | 35 Lbs. | 25 | Mil (+3)| |
| Longarms (require the Advanced Firearms Proficiency feat) | ||||||||||
| M392 Designated Marksman Rifle | 2D10 | 19-20 | Ballistic | 90 ft. | S | 16 box | Large | 10 lb. | 18 | Mil (+3) |
| M45 Tactical Shotgun | 3d10 | 20 | Ballistic | 10 ft. | S | 12 int | Large | 5 1/2 lb. | 18 | Mil (+3) |
| Sniper Rifle System 99 Anti-Matériel .70 Cal | 3d12 | 20 X3 | Ballistic | 250 ft. | S | 4 box | Huge | 35 lb. | 22 | Mil (+4) |
| MA37 Individual Combat Weapon System | 2d6 | 20 | Ballistic | 40 ft. | A | 32 box | Large | 10 lb. | 15 | Mil (+3) |
| Covenant Carbine | 2d8 | 20 | Ballistic, Energy | 70 ft. | S | 18 box | Large | 15 lb. | 25 | Mil (+3) |
| Beam Rifle | 2d12 | 20 | Ballistic, Energy | 90 ft. | S | 100% Charge | Large | 39 1/2 lb. | 25 | Mil (+3) |
| Brute Shot | 4d6 | 20 | Ballistic | 20 ft. | S | 4 linked | Large | 25 lb. | 25 | Mil (+3) |
| Sentinel Beam, Minor | 2d12 | 20 | Ballistic, Energy | 50 ft. | S, A | 100% Battery | Large | 35 lb. | 30 | Mil (+3) |
| Sentinel Beam, Major | 4d6 | 20 | Ballistic, Energy | 50 ft. | S, A | 100% Battery | Large | 35 lb. | 30 | Mil (+3) |
| Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) | ||||||||||
| AIE-486H Heavy Machine Gun | 2d12 | 20 | Ballistic | 110 ft. | A | 50 Linked | Huge | 75 lb. | 22 | Mil (+3) |
| M41 SSR MAV/AW Rocket Launcher | 10d6 | — | — | 100 ft. | 1 | 2 Box | Large | 50 lb. | 25 | Mil (+3) |
| Missile Pod | 15D6 | — | — | 150 ft. | 1 | 8 int. | Huge | 75 lb. | 30 | Mil (+3) |
| Fuel Rod Cannon | 6d6 | 20 | Ballistic, Energy | 60ft | S | 5 Box | Large | 40 lbs. | 30 | Mil (+3) |
| Plasma Cannon | 5d8 | 19-20 | Ballistic, Energy | 60ft | A | 100% Charge | Huge | 75 lbs. | 35 | Mil (+3) |
| M7057 Flamethrower | 5d6 | — | Fire | 10ft | S, A | 10 int. | Huge | 50 lb. | 20 | Mil (+3) |
| ||||||||||
[edit] Close Combat Weapons
Human soldiers are usually equipped with a small combat knife in case of "close encounters". The greater warriors of the Covenant elites are presented with Energy Swords as a sign of their skill. Likewise, some Brute Chieftains are equipped with mighty Gravity Hammers- mighty hammers that blow the mightiest opponents into nearby walls with a single strike. Such weapons are detailed below. All weapons detailed below are exotic weapons.
| Weapon | Damage | Critical | Damage Type | Range Increment |
Size | Weight | Purchase DC | Restriction | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Energy Sword1 | 2d10 | 19-20/x3 | Slashing, Energy | — | Medium | 5lb. | 45 | Mil +3 | ||
| Gravity Hammer2 | 3d10 | 20/x4 | Bludgeoning, Energy | — | Large | 55lb. | 45 | Mil +3 | ||
| ||||||||||
[edit] Vehicular Ranged Weapons
The following table details the ranged weapons fitted to vehicles by humans and the Covenant. Purchase DCs and Restrictions shown are for humans: these may vary for the Covenant.
| Weapon | Damage | Critical | Damage Type | Range Increment | Rate of Fire | Magazine | Size | Weight | Purchase DC1 | Restriction1 |
|---|---|---|---|---|---|---|---|---|---|---|
| Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) | ||||||||||
| M41 Light Anti-Aircraft Gun | 2d12 | 20 | Ballistic | 110 ft. | A | 50 Linked | Huge | 75 lb. | 22 | Mil (+3) |
| 102mm SC-HE Rocket Turret | 10d6 | — | — | 100 ft. | S | 3 Box | Huge | 50 lb. | 30 | Mil (+3) |
| M68 Gauss Cannon | 10d6 | — | — | 150 ft. | S | 5 belt | Huge | 75 lb. | 40 | Mil (+3) |
| Fuel Rod Cannon | 6d6 | 20 | Balistic, Energy | 60ft | S | 5 Box | Large | 40 lbs. | 30 | Mil (+3) |
| Plasma Cannon | 5d8 | 19-20 | Ballistic, Energy | 60ft | A | 100% Charge | Huge | 75 lbs. | 35 | Mil (+3) |
| 90mm High Velocity Gun | 15d6 | — | — | 150 ft. | S | 1 int. | Gargantuan | 150 lb. | 50 | Mil (+3) |
| AP-T 7.62mm machine gun | 2d12 | 20 | Ballistic | 110 ft. | A | 50 Linked | Huge | 75 lb. | 22 | Mil (+3) |
| Scarab Cannon | 20d8 | 19-20 | Ballistic, Energy | 150 ft. | S | 100% Charge | Colossal | 500 lb. | 50 | Mil (+3) |
| Scarab Anti-Aircraft Turret | 8d8 | 19-20 | Ballistic, Energy | 150 ft. | A | 100% Charge | Colossal | 500 lb. | 50 | Mil (+3) |
| ||||||||||
[edit] Grenades
| Weapon | Damage | Critical | Damage Type | Burst Radius | Reflex DC | Range Increment | Size | Weight | Purchase DC | Restriction |
|---|---|---|---|---|---|---|---|---|---|---|
| M9 HE-DP Grenade | 6d6 | — | Slashing | 20 ft. | 15 | 10 ft. | Tiny | 1 lb. | 15 | Mil (+3) |
| Plasma Grenade | 4d6 | — | Energy | 15ft | 15 | 10 ft. | Small | 2 lb. | 25 | Mil +3 |
| Spike Grenade | 3d6 | — | Piercing | 15 ft. | 15 | 15 ft. | Tiny | 5 lb. | 25 | Mil (+3) |
| Incendiary Grenade | 3d6 | — | Fire | 25ft | 20 | 10 ft. | Small | 2 lb. | 25 | Mil +3 |
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