Halflings, Changeling (3.5e Race)
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[edit] Changeling Halfling
Changeling halfings are halflings that were kidnapped as children by the fey, then returned years or decades later to the normal world. Their time in the mythic lands changed them in ways that are inexplicable and subtle.
[edit] Personality
Changelings have a deep desire to do something specific, but most do not know what it is. This leads most on to lives of adventure and exploration.
[edit] Physical Description
Changelings appear as normal halflings, but there is something disturbingly "off" about them. Other beings instinctively know that they are touched by the fey.
[edit] Relations
Changeling halflings deal with other races, and they with them. Due to their nature, they are rarely at ease among others, and others are usually uneasy with them.
[edit] Alignment
Changelings can be any alignments, but usually tend towards chaotic.
[edit] Lands
Changeling do not have lands.
[edit] Religion
Changelings try to follow the religious practices of their people, but just as often go yearning for some other type of worship. Changelings are often found in the most remote and unusual cults.
[edit] Language
Changeling halflings speak the languages of halflings. In addition, they learn new languages as if they always knew them, including secret languages that they could never have learned.
[edit] Names
Changeling halflings are named as normal halflings.
[edit] Racial Traits
- Type: Humanoid (Halfling, Changeling)
- Size: Small. As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
- Base Land Speed: 20 feet
- Automatic Languages: Common and Halfling. Bonus Languages: All languages are bonus languages.
- All changelings gain one extra skill point per level applicable to Spellcraft or Use Magical Device.
- All changelings gain the feat Skill Focus (Use Magical Device).
- Changelings may cast read magic and detect magic once per day at their character level.
- Once per day, changelings may use Bardic Knowledge as if they were bards of their character level.
- Favored class: Magus. A multiclass changeling's magus class does not count when determining whether she takes an experience point penalty for multiclassing.
[edit] Changeling Subtype
Any race can live near the mythic planes and have their children be taken as changelings. Apply these changes at character creation when race is chosen.
- Base land speed does not change.
- Size does not change.
- Automatic Languages: All languages are automatic languages to changelings, including secret languages. They do not need to be taught these languages. When they spend the skill points, they "just know" them.
- Weapon Familiarity or Proficiency: Changelings retain the weapon proficiencies of their base race.
- Ability adjustments are removed.
- All other racial abilities or advantages are lost.
In exchange, changelings gain the following:
- Character gains the Changeling subtype.
- All changelings gain one extra skill point per level applicable to Spellcraft or Use Magic Device.
- All changelings gain the feat Skill Focus (Use Magic Device).
- Changelings may cast read magic or detect magic once per day at their character level.
- Once per day, changelings may use Bardic Knowledge as if they were bards of their character level.
- Favored class: Magus. A multiclass changeling's magus class does not count when determining whether she takes an experience point penalty for multiclassing.
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