Half Demon (3.5e Template)

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Beings born of the union (willing or other wise) of a humanoid and a demon.

Half demons look much like a member of the race its humanoid parent belongs to. A notable exception is the pure white hair that is a shared trait among those of the Half Demon type. When transformed their white hair stands up in a multitude of spikes and their skin turns a pitch black. Any cloths or armor they are wearing at the time take on a Demonic look and seem to fuse with their bodys. They are also surrounded by a twisting and burning aura of blood red demonic energy. They sprout batlike wings which allow them to fly.

Creating a Half Demon[edit]

Half Demon is an inherited template that can be added to any humanoid creature.

Size and Type[edit]

A Half Demon is considered both an outsider and the base creature┬┤s type.

Transformation[edit]

Half Demon's have the extraordinary ability to bring the power of their demonic heritage to bear on their opponents. This transfomation can be used as a swift action at will and cannot be supressed by any means short of unconsciousness. However humanoid creatures cannot handle such an influx of energy. The mass of energy is too big and such demonic energy clashes with the nature of humanoids. As such for every round the Half Demon remains in this alternate it takes 1d4 points of damage on its turn before it acts.

Speed[edit]

The Half Demons base land speed is the same as the base creature +10ft. While transformed unless the base creature has a better fly speed, the creature can fly at twice their normal speed (perfect maneuverability).

Armor Class[edit]

Half Demons gain a +2 Natural Armor bonus to their AC while transformed.

Attack[edit]

Half Demons retain all the attacks of the base creature.

Special Attacks[edit]

Blood Magic (Su)

The Half Demon has the ability to make the 1d4 damage it takes every round while transformed into a 1d6 damage as it channels it's life force in to an attack. This attack is a line shaped ranged touch attack with range 120 feet that does 1d6 damage per HD the Half Demon has. This ability can be used once per day as a standard action. The amount of times per day this ability can be used increases by one every four HD the Half Demon posseses.

Special Qualities[edit]

A Half Demon has all the special qualities of the base creature, plus low-light vision and darkvision with a range of 60 feet while transformed.

Abilities[edit]

+2 str, +2 dex, +2 con, +2 cha (base). +8 str +4 dex (transformed/ added to base)

Skills[edit]

Half Demons have +4 racial bonus on intimidate checks, listen checks and spot checks while trasformed.

Environment[edit]

As the base creature.

Organization[edit]

Half Demons are too chaotic to form into any large groups but individuals have been known to attract one another.


Level Adjustment[edit]

+3



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