Half-Phoenix (3.5e Race)
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Half Phoenix tend to be reserved. They avoid crowded places and only interact with others if necessary.
There are two types of Half Phoenix's : Fire and Ice
The Half-Phoenix will generally inherit the physical appearences of its race. although in the case of being a Half-Phoenix (Fire) they will be feathered in red and orange. This is the same for Half-Phoenix (Ice) although instead of being feathered it will be covered in shards of Blue and White Ice. Half-Phoenix's cannot fly and do not have wings.
The Half-Phoenix is a really uncommon race. They get along well with those who they chose to interact with. The other races of the Multi-Verse have little information on the Half-Phoenix and haven't experienced prolongued contact with the Half-Phoenix.
Half-Phoenix tend to be Neutral Good. although there are individuals or groups that tend to be "different". The Race in general is Neutral Good
The Half-Pheonix are Scattered all over the Multi-Verse. They have no "Homeland".
The Half-Phoenix do not practise religion although they do acknowledge that "God/s do Exist.
The Half-Phoenix havent developed there own type of language. However they easily learn other languages.
Depends on the Other Half of there race.
- + 4 in Dexterity, + 4 in Wisdom
- Other Race-Phoenix(Fire/Ice Elemental)
- Other Race's size
- Half-Phoenix base land speed is 35 feet (unless other race's land speed is more or less).
- Unarmed Attacks count as Lethal Damage.
- Uncanny Dodge(Ex): A Half-Phoenix retains its dexterity bonus to AC even when Flat-Footed, and it cannot be flanked. Even if it fails a Spot Check, it still knows that some-thing is in the area; it merely lacks any details as to its exact location or description.
- Immolation(Su): When the Half-Pheonix Knows Death is Near it Immolates itself as a Free action. This produces an Explosion of Fire or ice (depending on the subtype of the Half-Pheonix) in a 20-foot-high, 15-foot-radius spread. Each creature in the are takes D10 Damage per Hit Dice of the Half-Phoenix. Half of this Damage is fire or ice (depending on the subtype); the rest results directly from divine power and is not subject by Protection from the Elements(fire or Ice) or similar magic (Sheilds Included). This Action However also Damages the Half-Phoenix resulting in the Charred or Frozen Corpse being immdietely sent flying out of the Radius of the Explosion leaving the Half-Pheonix on -9 Hit Points. The Half-Phoenix then regenerates 1 Hit Point per Round until Full Health (It Awakens upon reaching 1 Hit point. (The Half-Phoenix's Charisma also sufferes a -10 penalty on all checks for 24 hours as a result of the hideous Burns or Frostbite. However you are Unscathed after this Time).
- Automatic Languages: Common and other Race's Language.Bonus Languages: Any
- Favored Class: Other Races Favoured Class or Cleric
- Level Adjustment: 2
See Other Race