Half-Magala (5e Race)

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Half-Magala[edit]

A Gore Magala is loose on the Ancestral Steppe. Those weird scales it's scattering hither and yon have all the villages on the verge of panic! Tell me you'll step up and fix this situation?
—Monster Hunter 4 Ultimate, Tipping the Scales

Physical Description[edit]

Descended from the dragon worshiped as a god, Gore Magala, this race of humanoids bear many similarities to dragonborn, and for good reason. Like their ancestor, they have poorly developed eyes, black scales with mostly purple details and red tint near their hands and feet. Half-magala also retain the extra set of arms that double as wings; they attach near the shoulder, the elbow rests near the small of their back, and the hands rest atop their shoulders. The wings that drape from the arms at rest give the race the appearance of wearing a mantle at all times, but can limit the kinds of clothing they wear. Luckily, their scaly hide can mitigate this lack of environmental protection most of the time. Finally, a half-magala possesses a turtle-like mouth, with a sharp beak rather than typical teeth.

MH4-Gore_Magala_Render_001.png
The draconic ancestor of the race.

History[edit]

In remote regions, villages among the forested mountains worshiped a dragon god they call Shagaru Magala. When these villages were researched, and their dragon god descended on the rest of the world, what appeared instead was a Gore Magala. Gore Magala is a younger, incomplete form of Shagaru Magala, and it caused great calamity when it appeared due to the scales it shed to aid its perception. The scales carried Gore Magala's unique microbes, which infected all creatures that came in contact with them. Depending on bio-mass, the infection could be harmless, such as to insects or terrestrial mammals like Gargwa or Aptonoth, but larger wyverns or beasts could find themselves in great peril. Humans were uniquely affected by the microbes and had a similar reaction to larger monsters: the initial symptoms caused increased aggression and progressed in one of two ways. If the infected subject could sufficiently stimulate its bloodflow, the microbes would actually help strengthen the subject and prevent further infection, creating apex predators of their species. However, if this heightened aggression ended for naught, the microbes would slowly kill of their host.

This event is likely the root of the half-magala race. Perhaps wyverians who were infected had altered offspring that took on the appearance of Gore Magala as a result of the residual microbes... Or perhaps it is Shagaru Magala's divinity which caused a miraculous creation.

Society[edit]

Half-magala society has become a mirror of the mountainous villagers that seem to be their progenitors. They live in secluded villages hidden in forested mountains, upon the slopes or in the valleys. Like the Gore Magala, they shed fine scales, like dust, to help them see despite their poorly formed eyes, and they are immune to their own infection. This black or purple dust practically coats their villages and the nearby area, creating a dangerous miasma to almost any other race. They are aware of this so-called "Frenzy virus," and so rarely travel to avoid inconveniencing other races. Yet, also like their draconic ancestor, they are prone to wanderlust in their own right, and those who do travel simply make considerations for the microbes that fall from their wings.

Half-Magala Names[edit]

Names for half-megala are akin almost to given titles. These usually originate from Giant or Dwarvish terms, which share similar roots of influence from Auld. It is believed this convention comes from either the dwarves or giants having been the first to give such terrifying titles to the original Gore Magala.

Male: Schattenstolz (Shadow Pride), Aasklauen (Carrion Claw), Stahlurteil (Steel Decree), Teufelsschleuder (Devil Sling)

Female: Eiferschild (Eager Shield), Leumundslist (Reputation List), Verräterarm (Betraying Arm), Trauerklang (Grieving Sound)

Half-Magala Traits[edit]

Your Gore Magala heritage gives you strong physical abilities and the distinct mantle of your ancestor.
Ability Score Increase. Your Strength score increases by 2 and your Charisma score increases by 1.
Age. Your Gore Magala blood allows you to live up to 200 yrs, reaching full maturity around age 20.
Alignment. Your heritage has taught you to care for others, but your nature is at odds with the culture. You tend toward chaotic alignments.
Size. You have the same stature as a human, but are heavier because of your scales and wings. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Malformed Eyes. You lack proper eyes and have disadvantage on Perception checks requiring sight and saving throws against being blinded.
Pollen Scales. To make up for your poor eyes, your body produces an excess of special pollen that allows you to vaguely perceive. You always know the number of creatures within 60 feet of you, though you know nothing of what they are or their exact location. This trait can detect non-magically hidden creatures, but it cannot detect underwater, and cannot detect creatures that do not need to breathe.
Wings. As a bonus action, you can hook and unhook your wings. While your wings are hooked, you have a flying speed equal to your walking speed. While using your wings, you must use your bonus action at the end of each turn to remain flying, otherwise you begin falling. While using your wings, you cannot use your extra limbs.
Extra Limbs. The clawed hands on your wings can be used as an extra pair of arms. However, they cannot wield shields or weapons. They do have sharp claws, which are natural weapons that you can use to make unarmed strikes. If you hit with them, they deal slashing damage equal to 1d6 + your Strength modifier.
Frenzy Virus. As a bonus action, you release a large puff of dangerous pollen. All creatures within 20 feet of you make a Constitution saving throw (DC 8 + your Charisma modifier + your proficiency bonus). On a failed save, a creature cannot regain hit points through any means, save wish, until the end of their next long rest. On a successful save, they are unaffected. You can use this trait once, regaining use when you finish a short or long rest.
Languages. You can speak, read and write Common and Draconic.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 0'' +2d12 240 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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