Half-Drow, Variant (4e Race)

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Half-Drow (Drow and Elf)[edit]

Half-Drows are elusive and if still in the underdark they usually pass themselves off as true Drows.

Racial Traits
Average Height: 5'4"-6'0"
Average Weight: Varies (usually 125-180 lb.)
Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 6 squares (7 squares with Half-Drow Quikness Trait) squares
Vision: Darkvision (when born in the Underdark) Low-Light Vision(when born on surface)
Languages: Common, Elven, Companion Communication; Choice of one more language if companion speaks a different language (Maximum of one)
Skill Bonuses: +2 Perception, +2 Stealth, Choice of +2 Intimidate or +2 Nature
Trance (Drow or Half-Drow): Rather than sleep, Drow enter a meditative state known as trance. You need to spend four hours in this state to gain the same benefits as any other races 6 hour extended rest. While in a trance you are fully aware of your surroundings and notice approaching enemies and events as normal.
Mixed Elven/Drow Blood: Choice between; Half-Drow Quickness, make base move 7 squares instead of 6 squares, or Wild Step, You ignore difficult terrain when you shift(even if you have a power that allows you to shift multiple squares)
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purposes of effects that relate to creature origin, in addition to being considered a spiderkind creature.
Lolthtouched: You gain Cloud of Darkness as an encounter power(you may only use this once per encounter)
Elven Accuracy: You gain Elven Accuracy as an encounter power
Elven Weapon Proficiency: You gain proficiency with the Longbow and the Shortbow
Companion Communication: Choice of one more language if companion speaks a different language (Maximum of one)

Cloud of Darkness Drow or Half-Drow Racial Power
A magical cloud of darkness descends around you hiding you from sight
 Star.gif Level One and higher
"Minor Action Close" is not in the list (Minor Action, Standard Action, Free Action, Immediate Reaction, Immediate Interrupt, Move Action, No Action) of allowed values for the "4e Power Action Type" property.
Close Burst 1 One Square
Prerequisite: Must be a Drow or a Half-Drow
Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight and squares within it are totally obscured, and creatures that remain totally in it are blinded until they exit. You are immune to these effects.
Any extra text you want to add. -->
"{{{sustainaction}}}" is not in the list (Minor, Move, Standard, Free) of allowed values for the "4e Sustain Action Type" property.
Remains for until start of next turn(with a Arcana of 10 or more, can be sustained indefinately as long as caster is within 25 squares, is a free action with an Arcana check of 25 0r more, minor action if Arcana check is less than 25


Play an <!-pluralized racial name-> if you want...

  • To be a member of a race that favors the <!-classes-> classes.

Physical Qualities[edit]

Half-drow are more like their drow parent than their non-drow parent in appearence, although they may have the features of their non-drow parent, so a half-drow, half dwarf might be shorter than a drow would usually be.

Half-drow among Lolth-worshipping societies try to disguise themselves as drow so they can hold power, while elsewhere, they try to put as much distance between them and their drow heritage.

Half-drow mature at a variable rate depending on the non-drow parent. Generally, half-drow mature faster than elves and then at the same rate once mature, but this can vary greatly. Like drow, half-drow are noticeably more fertile than elves, with a shorter gestation period. Half-drow are known to have both a higher birth and death rate than elves (although due to the lower population, the actual number of births is much less).

Playing an Half-Drow[edit]

As the offspring of a drow and one of another race, half-drow find it hard to fit in. As they belong neither to the drow nor to those of their other parent's race they have no home in a hostile world. To the drow, half-drow are the weak children of an "inferior" race, and to those on the surface they may as well be drow. Most cannot tell the difference between a drow and a half-drow, and half-drow are simply considered to be too much like drow to be trusted.

Half-drow who live in the underdark can, if they are skilled, pass themselves off as drow. Such half-drow can hold status and power within drow society. Those that are discovered are destroyed by the priestesses of Lolth in punishment of their weakness, but Lolth allows those that succeed in their deceit to survive, for it is a sign of strength.

Half-drow are rarely accepted on the surface. A half-drow can, however, prove with their skill, bravery and determination that they are not like the drow, and thus can win acceptance on the surface. Many half-drow adventure for just this purpose; to prove their worth.

Half-drow, contrary to their drow heritage, are more often good than evil. They are not accepted among the drow people of their parent, and their non-drow heritage helps them to realize that the tennets the drow follow are lies, which, in turn, leads them to abandon the ways of drow.

Half-Drow Characteristics: Wild, agile, adaptable, resented, mysterious, self-reliant.

Names: Either typical drow names or typical elven names.

<!-Your race-> Adventurers[edit]

Three sample <!-your race-> adventurers are described below.

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