Hadesar (4e Race)
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Skeletal beings that walk the line of Life and Undeath, born from the River Styx
|Average Height: 5'4 - 5'9|
|Average Weight: 130 - 180 lb.|
|Ability Scores: +2 Intelligence, +2 Constitution or +2 Charisma|
|Speed: 6 squares|
|Languages: Common, Supernal|
|Skill Bonuses: +2 Intimidate, +2 Arcana|
|Gift of Hades: You have resist cold equal to 5 plus half your level.|
|Unreadable Eyes: You have a +1 racial bonus to your Will defense.|
|Lineage of Souls: You can use lineage of souls as an encounter power.|
|Immortal: You were created in the planes above. You are considered immortal for effects relating to creature origin.|
|Lineage of Souls||Hadesar Racial Power|
|From the Everflowing River Styx, you call the souls of the forgotten to aid your victory.|
|Minor Action||Close Blast 1|
|Target: All enemies in the blast|
|Attack: Intelligence +2 or Charisma +2 Vs. Reflex|
|Hit: The target is slowed (save ends).|
|Effect: You gain a +1 bonus to attack rolls against slowed or immobilized enemies until the end of your next turn.|
| Level 11: Intelligence +4 or Charisma +4|
Level 21: Intelligence +6 or Charisma +6
Born from the soul-carrying River Styx, Hadesars past lives remains a permanent mystery to them. They are created by a mass fusion of souls in the flow of the river that eventually become strong enough to crawl out of its current. With the combined minds and bodies of multiple mortals, they are able to possess intelligence and endurance many cannot accomplish. Their ultimate goal is to slay the lord of the dead so they may acheive the revenge they believe they rightfully deserve.
Play a Hadesar if you want...
- To walk the lines of life and death
- To call upon the souls of others
- To embody the spirits of multiple adventurers
- To be a member of a race that favors the Swordmage, Wizard, Psion and Warlock classes.
Hadesar are humanoids with seemingly no face, but a blackened skull with glowing multicolored spheres for eyes. They are created fully formed and clothed from the river Styx. A hadesar's apparel is an amalgam of those worn in life by its conjoined souls. If unclothed, bare light will strip away their skin down to a darkened skeleton. However whilst attired they have true flesh: they bleed and suffer like normal creatures.
Hadesar typically stand from five and a half feet, to six feet tall. Height and weight are established by the physical qualities of the combined souls within the creature. The bones of Hadesars are typically medium grey to off black, depending on the aggregate alignment of the combied souls, Unaligned and evil hosts will give darker bone colors.
Hadesar are immortal: they do not age, however they can still be slain in battle. They may appear to age simply by their skeletal appearace, but in reality they do not. Gender is decided by whichever number of male or female souls they possess is greater.
Playing a Hadesar
Hadesar are congenial to meet or converse with, inquisitive, and enjoy new things as much as they enjoy learning old knowledge. They can be triggered into violence by if information is withheld concerning their hellish progenitor.
Hadesar Characteristics: Dissociative identity, ghostly, quiet, eloquent, brash, loud-mouthed.
Male Names: Sluziirus, Oravtikar, Drurun, Secalyx, Pulques, Yektivok
Female Names: Ariesla, Freyin, Uliiequa, Elviire, Oreliaki, Shielarxie
Three sample Hadesar adventurers are described below.
Secalyx is a nadesar warlock. After being spewed from the River Styx, the one thing on his mind has simply been revenge. He wishes the Lord of the Underworld dead and that he is a being worth its glory. He Worships the god Sehanine, as he is a warlock that follows the mysteries of the starry night. With his new-found power Secalyx remains neutral to those he meets staying friendly to those that accept him. Growing stronger till the day he confronts Hades himself.
Shielarxie is a hadesar fighter dedicated to the mastery of her chosen weapon; the scythe. With every sharpening of its wicked blade she feels as though she were in perfect luxury, as she does when she reaps the results. She consideres herself a symbol, to anybody that ever happens to meet her. She is often symbolized as death himself, and people fear her because of it, yet she enjoys her ability to intimidate. In fact, she considers herself a Daughter of Death.
Wielding the fires of Pelor, Orvatikar is a hadesar invoker that was given his power by the soul of a powerful cleric resided deep within him. He beleives himself as radiant as the sun god himself, and will stride throughout the world ready to spread his good word, only to be feared because of his appearance. He takes it as a challenge by Pelor though, and strives to find acceptance in appraisal.