Gymizophun (3.5e Race)

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Gymizophanians[edit]

Personality[edit]

Gymizophanians tend to act like to humans, but possess the hardy spirit of gnomes. They love solving puzzles and figuring out the world's problems through learning. Most of them study technology in their free time. They will go to great lengths to satiate their curiosity.

Physical Description[edit]

Gymizophanians appear to look like the average human but they are physically fit and very flexible; most gymizophanians wear glasses. They also perspire a lot but do not exhaust easily. These people stand 5'5 - 6'3" and weight 95lbs - 150lbs. Their skin, eyes, and hair vary as much as humans do.

Relations[edit]

Gymizophanians get along with most races without issue.

Alignment[edit]

Gymizophanians are always drawn to the chaotic side of the spectrum.

Lands[edit]

They live anywhere that other land-based humanoids can be found.

Religion[edit]

Gymizophanians follow whoever they were raised to, but, most worship Bocob.

Language[edit]

Sylvan, common.

Names[edit]

Gymizophanians have human names.

Racial Traits[edit]

  • +6 dexterity, +2 strength, +2 intelligence, + 2 charisma, -6 wisdom, -6 constitution: the magic that courses through the Gymizophun carries many positive traits. Unnatural reflexes, and a keen wit the foremost among them, as well as a cheerful exuberance for life. Unfortunately, it also carried with it the fragile body structure of its arachnid vehicle, and their exuberance sometimes blinds them to the reality of the events around them.
  • Humanoid:
  • Medium: no size bonuses or penalties
  • Gymizophanians base land speed 40ft.
  • 30 ft climb speed
  • +2 on move silently and hide checks
  • Bonus feat (Ex): Gymizophanians gain the improved initiative feat at creation
  • Dexterous strike (Ex): a Gymizophanian may use their Dex modifier on attack rolls with melee weapons (including two-handed weapons) .
  • Spell-Like Ability: web 3/day
  • Automatic Languages:common, sylvan . Bonus Languages:any.
  • Favored Class: rogue or ranger
  • Level Adjustment: +3

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
18 years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
55 years 75 years 95 years + 110 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male '5 "5 +1d12 95lb. × (4d20) lb.
Female '5 "0 + 1d12 80lb. × (4d20) lb.

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