Guardian, Variant2 (3.5e Class)

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Guardian, Variant2
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Status: incomplet is beeing playtested
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[edit] Guardian

Guardians are the best bodygards that anyone can get they are usually bodygards for royal Familys but sometimes they are bodyguards for nobal family

[edit] Making a Guardian

Fighting a Guardian is deadly for allmost everyone, they never leave the person they are protecting exept if the one they are protecting wishes so.

Abilities: Guardians base them most on Dexterity and Constitution,Strength can be importand as well it just depens on what weapon the Guardian is useing.

Races: Can be any race.

Alignment: any usual Lawful.

Starting Gold: 5d10 x 10gp (250gp).

Starting Age: Simple.

Table: The Guardian

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th
1st +1 +2 +2 +0 Defend +1
2nd +2 +2 +3 +1 Aura bonus +1,Defens Aura 1
3rd +3 +3 +3 +2 2 1
4th +4 +3 +4 +2 Defend +2 3 2 1
5th +5 +4 +4 +3 Aura bonus +2 4 3 2 1
6th +6/1 +4 +5 +3 Bonus Feat 4 4 3 2 1
7th +7/2 +5 +5 +4 Defend +3 4 4 4 3 2 1
8th +8/3 +5 +6 +4 Aura bonus +3 4 4 4 4 3 2
9th +9/4 +6 +6 +5 Bonus Feat 4 4 4 4 4 3
10th +10/5 +6 +7 +5 Defend +4, Defensive speed 4 4 4 4 4 4
11th +11/6/1 +7 +7 +6 Aura bonus +5 4 4 4 4 4 4
12th +12/7/2 +7 +8 +6 Bonus Feat 4 4 4 4 4 4
13th +13/8/3 +8 +8 +7 Defend +5 4 4 4 4 4 4
14th +14/9/4 +8 +9 +7 Aura bonus +6 4 4 4 4 4 4
15th +15/10/5 +9 +9 +8 4 4 4 4 4 4
16th +16/11/6/1 +9 +10 +8 Defend +6 4 4 4 4 4 4
17th +17/12/7/2 +10 +10 +9 Aura bonus +7 4 4 4 4 4 4
18th +18/13/8/3 +10 +11 +9 4 4 4 4 4 4
19th +19/14/9/4 +11 +12 +10 Defend +7 4 4 4 4 4 4
20th +20/15/10/5 +11 +13 +10 Aura bonus +8 4 4 4 4 4 4

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance(Dex), Craft(Int), Diplomacy(Cha), Gather Information(Cha), Heal(Wis), Knowledge(Nobility and royalty)(Int), Listen(Wis), Search(Int), Sense Motive(Wis), Spot(Wis), Survival(Wis).

[edit] Class Features

Defense Aura: Guardians get Defense aura at level 2. Defense aura gives every ally AC bonus equal to Aura bonus that Guardians get at level 2, Aura bonus gets higer every third level.

Defend: Defend is a Special Ability that the Guardian gets at first level. If someone is attacking the person that the Guardian is protecting he can use this ability to jump between the attack and the person he is protecting. This ability gives him +1 on ref(only when using this ability) in first level and will increase by one every three level. The Guardian has to get higer on ref then the attacked got to hit, if the Guardian is successfull and jumps in front of the attack the attacks will go agains his touch AC to hit him(all the attacks from the attacker that the guardian goes on him instead all on his touch AC). Defend can only allow Guardian to jump infront of mele or ranged attacks not magic.

Defensive speed: at lvl 10 Guardian gets Defensing speed. It allowes Guardian to move 10 feet instead of 5 to protect someone.

Bonus Feat: Weapon Focus, Run, Lightning Reflexes, Defensive Run

Weapon and Armor Proficiency: Guardians can use all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Spells: Guardians can use all the spells that the cleric has.

Caster level: Guardians caster level is half their Guardian level.

Table: Guardian Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th
1st 1
2nd 2 1
3rd 3 2 1
4th 4 3 2 1
5th 4 4 3 2 1
6th 4 4 4 3 2 1
7th 4 4 4 4 3 2
8th 4 4 4 4 4 3
9th 4 4 4 4 4 4
10th 5 4 4 4 4 4
11th 6 5 4 4 4 4
12th 6 6 5 4 4 4
13th 6 6 6 4 4 4
14th 6 6 6 4 4 4
15th 6 6 6 4 4 4
16th 6 6 6 4 4 4
17th 6 6 6 4 4 4
18th 7 7 6 5 4 4
19th 7 7 7 5 5 4
20th 7 7 7 6 6 5

[edit] Epic Guardian

Table: The Epic Guardian

Hit Die: d12

Level Special
21st Defend magic
22nd Defend +8
23rd Aura bonus +9
24th
25th Defend +9
26th Aura bonus +10
27th
28th Defend +10
29th Aura bonus +11
30th
6 + Int modifier skill points per level.

[edit] Epic Class Features

Defend magic: it allowes Guardians to defend someone from magic(exept if the magic attacks hit automaticly like Magic missile) he has to roll ref DC: 10 + magicLVL + int or cha modifier (depens if sorcerer or wisard).



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