Grung Monk (5e Creature)

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Grung Monk[edit]

Small humanoid (Grung), lawful evil

Armor Class 16 (natural)
Hit Points 27 (6d6 + 6)
Speed 35 ft.

10 (+0) 17 (+3) 12 (+1) 10 (+0) 14 (+2) 14 (+2)

Skills Acrobatics +5, Nature +2, Stealth +5
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Common, Grung
Challenge 1 (200 XP)

Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungs skin must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each its turns, ending the effect on itself on a success.

Standing Leap. The Grung can long jump up to 35 feet and its high jump is up to 15 feet without a running start.


Flurry of Blows. The Grung makes 3 unarmed strikes.

Unarmed Strike. Melee Attack, +5 to hit, reach 5 ft. Hit: 5 (1d4+3) damage.


Head Leap. If a jump action would cause the Grung to land on an enemy creature's space, they may use their reaction to leap an additional 15 feet, that does not count towards their movement speed. When doing so, the target must make a Strength save with a DC of 13, or be knocked prone.

Deflect Missiles. As a reaction, the Grung can deflect or catch a missile when it is hit by a ranged weapon attack. When it does so, the damage it takes from the attack is reduced by 1d10 + 5.


See: Grung (5e Race)

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