Grovetender (5e Race)

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Grovetender[edit]

I was out chopping firewood after returning home from the war, trying to make a living, when something made a sound, right behind me, almost as if whoever it was wanted me to hear. I tried to turn and see, but saw nothing, just felt a blow so strong I had never seen or felt its better, and a blinding surge of movement. I struck back with my axe, and missed, the axe flying through thin air. A hard rap on my hand, and I let go, leaving my axe to sail away. Another blow, and I ended up flat on by back with a stone spear scratching at my throat. As my eyes slowly focused on who was holding it, I saw the bare form of a woman standing over me, more beautiful than any woman I had ever seen before. Her face was a curious mixture of passive disgust and wild, burning anger. Her gorgeous blue eyes seemed to drill into my skull. It was only when I looked at her arms to see how she was gripping her spear that I saw it. A curious mark wove through her skin, seeming to be a part of her, appearing as a vine curling over her bare skin. "Leave." One word was all it took. I left everything there, and tried to forget about the woman who I had never heard coming, who had humiliated me, one of the finest soldiers my nation had ever raised in its long history of warfare.

Physical Description[edit]

Grovetenders are members of an all-female race who are all exceptionally beautiful. They vary widely in body shapes, but are eternally young and always in perfect health. Their skin ranges in almost all colors, from the purples of the drow to the soft white that most humans favor. Their eyes range through all shades of colors, generally being the most beautiful and fantastic colors possible. Their hair ranges along the lines of human colors, although colors such as ashen gray or snow white are common.

History[edit]

No one knows how or why the Grovetenders were created. All everyone knows is that they will often kill and even die to defend nature. They tolerate nothing that would damage nature in any way. It is rumored that the first Grovetender was created when a nymph had a daughter with a mortal. The daughter had different powers than anyone else had. She was also less frivolous than her mother. Furthermore, the area that her powers were strongest in was much smaller than that of her mother. She lived alone until others like her came along. From there, well, the legends don't say.

Society[edit]

Grovetenders have a greater sense of duty than a nymph or dryad. Although they will associate with mortals, Grovetenders rarely form bonds. When they do, however, they will honor those bonds for as long as they live. When Grovetenders do live in a society, it is usually with like-minded immortals, such as their children, nymph, dryads, sirens, and the occasional Songchild. They only form communities with the intention to protect nature, protect innocents, or to defend against an encroaching evil. They rarely live with anyone other than their family for anything but necessity (family usually includes their children and possibly lover, but can extend to mother, sisters, and extremely rarely another immortal who they owe their life to). Grovetenders rarely come into large amounts of contact with the outside world, generally only coming into contact with those who spend large amounts of time outdoors. Grovetender adventurers are rare, ask your DM if you should play one.

nymph_by_ayyasap-d8ugdx2.jpg
A Grovetender as she would appear alone

Grovetender Names[edit]

Grovetenders are an all female society, so they only have female names. Their first name is an aspect of nature, while their last name (if they choose one) is an attribute of theirs, generally something they enjoy doing or feel describes them very well.

Female: Winter, Frost, Summer, Autumn, Red, Spring, Thaw et al.

Last Names: Leafgilder, Wolffriend, Frostsculptor, et al.

Grovetender Traits[edit]

Grovetenders are members of an all-female fey race who are all exceptionally beautiful.
Ability Score Increase. +2 Charisma +1 Wisdom, Dexterity, or Constitution
Age. Grovetenders mature at about 12, become full adults at 23, then stop aging entirely.
Alignment. Most Grovetenders range between the laws of nature (True Neutral) and a strong sense of right and wrong (Good). They all have a strong sense of duty, making them pretty much always Lawful and practically never Chaotic.
Size. Grovetenders are about five and a half feet tall, and weigh around a 130 pounds, ranging from slim to curvy. Your size is medium.
Speed. Your base walking speed is 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Homeland. You have an area of nature that you ar bonded with. It is no greater than 3 sq. miles. While you are in it, you gain advantage on all Charisma and Wisdom checks and saving throws, and regenerate 5 HP every time you start your turn in it. You may also move stealthily in it at normal speed.
Eternal Youth. Your eternal youth grants you immunity to certain effects that are the bane of mortals everywhere. You are immune to Disease and Illness, as well as any form of aging.
Nature's Empathy. Your empathy for all living creatures that revere or at least respect nature has marked you as an ally of the wild. No beast will harm you, and any Druid, Ranger, or similar class (DM's discretion) must succeed on a DC 8 + your Charisma modifier Charisma saving throw or have disadvantage on the attack roll. You are also proficient with the Animal Handling skill.
Unearthly Grace. Because of your agelessness, you have an easy grace that many try to emulate, but few can actually accomplish. You gain proficiency in Dexterity saving throws.
Natural Armor. Your beauty is so perfect that few can muster the strength to strike you. You have a natural AC of 10 + your Dexterity modifier + your Charisma modifier when you are not wearing armor.
Ally of the Wild. Because of your primal connection to the land, you can communicate with the creatures thereof. You can speak to beasts and plants as if you shared a language.
Nature's Charm. You are a master in the art of charming mortals into doing what you want. At 10th level you gain the Fey Charm attribute of the Dryad (MM 121).
Mask of the Wild. You are used to avoiding detection when mortals or monsters seek to harm you. At 5th level, you gain the Mask of the Wild feature (PHB 24).
Creation. Grovetenders are an all female race, whose children are usually raised by the mother alone. On the rare occasion of a son (who dies if he gains the mother's magic, without fail) the son is still raised by the Grovetender, as Grovetenders refuse to have mortals near when or after they have given birth, regardless of who the mortal is. This lasts until the child is a full adult.
Languages. Common, Sylvan

<Subrace Name>[edit]

Random Height and Weight[edit]

Table: Grovetender Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5′ 0″ +2d6 100 lb. × (1d10) lb.

Suggested Characteristics[edit]

When creating a Grovetender character, you can use the following tables of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I always have a principle of nature prepared for every concievable situation and do not hesitate to share it.
2 I do not try to hide my beauty, rather I flaunt it.
3 I rarely speak to anyone who is not a woman.
4 I only care about impressing men. Women can travel down the Styx for all the attention I'll give them.
5 I keep to myself, rarely speaking to others and never revealing about myself.
6 I will talk to anyone and everyone simply for the sake of talking.
7 I flare up at the slightest breach in the laws of nature, such as criminals not getting what they deserve.
8 I am utterly serene at all times.
d6 Ideal
1 Greater Good. My gifts are meant to be shared with all, and never used for my own benefit. (Good)
2 Nature. The laws of nature are what I abide by, not the ever-changing statutes of mortals. (Neutral)
3 Power. In nature, as in life, the strongest force always wins. (Evil)
4 Curiosity. Knowledge is the key to fulfillment, and should never be fettered. (Chaotic)
5 Law Makes Right. Following just law is the way to progress. (Lawful)
6 Self-Knowledge. Once you know yourself, your path falls into line. (Any)
d6 Bond
1 Somewhere out there is the love of my life. I will find him and bring him back to the forest.
2 I had a lover a long time ago. I will find out what happened to him and why he had to leave.
3 I will protect nature at all costs.
4 It is my duty to further my race the best I can.
5 I will become the greatest Grovetender adventurer that ever lived.
6 An injury to the wild is an injury to me.
d6 Flaw
1 I delight too much in the pleasures of mortals, and can't resist a good time.
2 I will enter any sort of romantic relationship without actually feeling for the man I am with.
3 I attempt to kill everyone who defiles or desecrates nature.
4 I am slow to trust anyone not of my race.
5 I refuse to protect those who can't protect themselves. Nature dictiates otherwise.
6 I am extremely stubborn with everything I believe and can be extremely spiteful about it.



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