Groveback (DnD Creature)
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[edit] Groveback (CR 11)
Author: Ront Iron-Roar
| Groveback | |
|---|---|
| Size/Type: | Gargantuan Aberration |
| Hit Dice: | 27d8+243 (351 hp) |
| Initiative: | -2 |
| Speed: | 40 ft (Cannot Run) |
| Armor Class: | 21 (-4 Size, -2 Dex, +20 natural), touch 4, flat-footed 26 |
| Base Attack/Grapple: | +19/+44 |
| Attack: | +33 melee Stamp (2d8+13) |
| Full Attack: | 2 Stamps +33 melee Stamp (2d8+13) |
| Space/Reach: | 20 ft/15 ft. |
| Special Attacks: | Trample (4d6+19), Sap Boost. |
| Special Qualities: | Barry, Blindsight 100 ft, Dehydration Vulnerability, Growth, Immunities, Partial Actions, Skid, and Scent. |
| Saves: | Fort + 20, Ref +8, Will +16 |
| Abilities: | Str 36, Dex 6, Con 28, Int 1, Wis 12, Cha 6 |
| Skills: | Listen + 25 Survival +15 |
| Feats: | Alertness, Improved Toughness, Improved Natural Armor(3), Great Fortitude, Power Attack, Cleave, Weapon Focus(Stamp) |
| Environment: | Temperate Plain |
| Organization: | Solitary or Pair. |
| Challenge Rating: | 11 |
| Treasure: | None. |
| Alignment: | Always Neutral |
| Advancement: | 28-34(Gargantuan) |
| Level Adjustment: | — |
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What once was an immobile grouping of trees soon becomes animated. Branches and trunks swaying and trembling as the ground around them begins to buckle as it bulges upward, soon enough a massive box-shaped head burst from the surface supported by long thick neck. Soon, enough a massive carapace supporting the multitude of vegetation rise soon after. Two thick muscular legs push the creature up from the earth as it shakes itself of clumps of dirt.
These massive turtle-like creatures move around using a pair of thick, pillar-like forelegs, but most of the weight is carried by an enormous rear skid that leaves a distinctive deep trench in its wake. During a 10-year hibernation period, the 60-foot-high groveback remains largely buried and immobile just beneath Darwin IV's surface. Vegetation takes root and grows on its vast, porous carapace, a bizarre form of symbiosis that gives this behemoth its name. The small forest is shaken off when the animal emerges from dormancy. The large eye-shaped structures behind the nose are actually massive gill books that must be kept moist at all times.
[edit] Combat:
A Groveback has very little interest in combat. It is content with its cycle of migration and then hibernation. But, a disturbed Groveback can prove a difficult opponent. Usually, only a Groveback with Growth will utilize its Sap Surge to boost its prowess during combat.
Trample(Ex): Reflex DC 28 half, 4d6+19 damage.
Sap Boost(Ex): A Groveback with Growth can utilize the sap pumped into its system by the plants that adhere to its porous shell. A Groveback gains a +8 conditional bonus on its strength and dexterity modifier. It can choose to run and it can take full-round actions. But, unfortunately do to the sap coursing through its body it gains a –2 penalty on saves as its body and mind copes with the massive amounts of energy it receives from the sap. The following stat changes apply to the Groveback.
- Armor Class: 27 (-4 Size, +2 Dex, +20 Natural) Touch: 8 Flat-footed: 26
- Initiative: +2
- Attack: + 37 melee Stamp (2d8+17)
- Full Attack: +37 melee 2 Stamps (2d8+17)
- Special Attacks: Trample 4d6+25
- Saves: Fort +18 Ref +6 Will +14
Barry(Ex): If a Groveback, spends 1 minute it can Barry itself entirely in the ground. It gains full concealment and it looses its Dehydration vulnerability, because its gill boxes are covered.
Blindsight(Ex): A Groveback, has Blindsight of 100 feet.
Dehydration Vulnerability(Ex): Do to its water absorbent form and the massive gillboxes on its head a Groveback, is more vulnerable to dehydrating effects. If a Groveback becomes Dehydrated or takes 28 Dessication damage, begin rolling for suffocation. Exposing the gill boxes to moisture water ceases the suffocation and the Groveback begins breathing normally again.
Growth(Ex): At times, when a Groveback has barried itself for so long it has grown a layer of vegetation sprouting from its shell. Do to the reinforcement of its shell if not, the hardening of its flesh as the Sap begins pumping Chlorophyll into the Groveback it gains a +7 Natural Armor bonus to AC. Do to the growth upon its back, a Groveback is especially vulnerable to catching a flame, taking a –2 penalty on reflex saves to avoid catching fire.
Immunities(Ex): Groveback has immunity to gaze attacks, visual effects, illusions, and other attack forms relying on sight.
Partial Actions(Ex): A Groveback, is a naturally slow creature. Thus, it can only take partial actions.
Skid(Ex): Do to its unique design, a Groveback has a massive rudder-like skid jutting down from its hind quarters, this skid pressing into the ground to stabilize the clumsy looking Groveback. Anything tracking a Groveback by tracks immediately, gains a +10 bonus on tracking a Groveback as it skid leaves a trench through the ground. As well, the Groveback gains an additional +4 on checks to resist bullrush, overrun, and similar effects.
[edit] Skills:
A Groveback, has a +8 racial bonus on Listen Checks. A Groveback, with Growth has a +8 bonus on Hide checks in forests or when crouching. This, bonus improves to a +20 when it is barried.
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