Grotesque (3.5e Template)

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A Grotesque creature is just as the name suggests, Grotesque. They also posses incredible combat abilities.

Grotesque Orc, 1st-Level Warrior[edit]

Medium Humanoid (Augmented, Orc)

Hit Dice: 1d8+3 (7 hp)

Initiative: -1

Speed: 30ft (6 squares)

Armor Class: 15 (+3 studded leather armor, -1 dex, +3 natural), touch 9, flat-footed 13

Base Attack/Grapple: +1/+7

Attack: Falchion +7 melee (2d4+6/18-20), or Javelin +0 ranged (1d6+4)

Full Attack: Falchion +7 melee (2d4+6/18-20), or Javelin +0 ranged (1d6+4)

Space/Reach: 5ft/5ft

Special Attacks:--

Special Qualities: Darkvision 60ft, light sensitivity, grotesque attack

Saves: Fort +3, Ref +0, Will -2

Abilities: Str 19, Dex 8, Con 16, Int 6, Wis 7, Cha 1

Skills: listen +1, Spot +1

Feats: Alertness

Environment: Temperatehills

Organization: Solitary, or individually with standard orc groups

Challenge Rating: 1

Treasure: Standard

Alignment: Often chaotic evil

Advancement: By character class

Level Adjustment:+1

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Creating a Grotesque[edit]

This template can be applied to any creature (referred to hereafter as the base creature)

Size and Type[edit]

Gains the grotesque subtype.

Hit Dice[edit]

Same as base creature


Same as base creature

Armor Class[edit]

natural armor increses by +1 to +5 depending on desired dex penalty


Same as base creature

Full Attack[edit]

Same as base Creature

Special Attacks[edit]

Same as base creature

Special Qualities[edit]

Grotesque attack :+2 bonus on all attacks


+2 str, +4 con, -2 int, -6 cha (minimum of 1), -1 dex to -5 natural armor bonus +1 to +5

grotesque creatures should be particularly if not tremendously tougher than their average counterparts,a bitstronger and not as smart. They should only take a dex penalty equal to their natural armor increse


Same as base creature


Same as base creature





Challenge Rating[edit]



Same as base creature


Same as base creature


Same as base creature

Level Adjustment[edit]


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