Grey Sky (3.5e Campaign Setting)

From D&D Wiki

Jump to: navigation, search

Grey Sky[edit]

Navgiation Box
Grey Sky Campaign Setting v
Player Info Classes, Character Options, Races, Variant Rules
World Info Creatures, Geography, NPCs, Religion and Mythology, Lores, Science
Equipments Arms & Armors, Magic Items, Materials, Miscellaneous Items
What... how did he could survive that! It impossible...
—Soldier fighting Oscar Osbury

Introduction[edit]

The world is about to change. Machines are built, wars are fought and the mind evolves. Grey Sky is a campaign setting set during the industrialization of a small world. The tone of the world is cynic and dark, bearing similar traits to the real world while still retaining fantasy.

The world is divided into three great nations, with some minor nations on the only continent known. The continent itself is divided in 6 great regions. The technology however is not shared by everyone. Brigands and barbarians still roam the countryside. Even with the coming of firearms, some still use archaic weapons. Magic is rare, both arcane and divine. The few practitioners of the old art are feared and hated. Some self-proclaim themselves witchhunters and hunt down the paranormal.



Back to Main Page3.5e HomebrewCampaign Settings

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors