Gremlin Paragon (3.5e Racial Paragon Class)

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Gremlin Paragon (3.5e Racial Paragon Class)
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Gremlin Paragon[edit]

Gremlins are initially great at crafting and always up for the next creation. There are those, however, which become more attuned with the technological devices and gizmos they work with that they actually can feel the humming beat of there creations. Gremlins are also creatures of the shadow and as such, they are attuned with it an good at crafting it.

Making a Gremlin Paragon[edit]

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Gremlin Paragons are expert craftsmen and as such are great for arming the party and keeping gear in tip top condition. Gremlins are, however, not so great when it comes to defense and are usually not on the front lines of combat. Abilities: the most important attribute to gremlin Paragons in Intelligence. Intelligence helps with craft checks and skills so they can get more crafts. Second is Dexterity to stay out of combat followed by con so they have a good fortitude for when things blow up.

Races: Gremlins only.

Alignment: Any.

Starting Gold: (1d10+1 x5).

Starting Age: Simple.

Table: The Gremlin Paragon

Hit Die: d<-Hit Die size->

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st + + + + Craft mastery, shadow addept
2nd + + + + Repairing touch
3rd + + + + ability boost (+2 intellect)

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Appraise, Craft, Disable Device, Hide,listen, Knowledge (mechanisms), Open lock, Profession, Search, spot, use tech device.

Class Features[edit]

All the following are features of the Gremlin Paragon. All of the following are class features of the Gremlin Paragon.

Weapon and Armor Proficiency: Light weapons and Guns. No armor.


Craft Mastery (Ex): increase craft bonus to +4 or give a +2 to 2 other Craft skills

Shadow adept (Su): +1 caster level on spells that have the Shadow descriptor.

Repairing touch (Sp): The Gremlin's mending touch now repairs constructs 1 damage a round.



<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

<-class name-> Starting Package[edit]

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Subrace: <-optional->.

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

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Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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