|
This page is of questionable balance. Reason: Tail Sweep's miss effect is too powerful. Frightful Presence's effect is that of an Attack power, not a Utility. Luring Glare needs a cap on the slide, or make it a pull, otherwise the player can move the enemy indefinitely. If the target ends up more than 3 squares away from the player (because, say, the player moved away or the target was teleported), it can't move at all (since even moving towards the player will be "more than 2 squares"). Careful rewording will fix this.
You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance
|
Greenwyrm Scion[edit]
“
|
The blood of the great green dragons flows through me. Much more will flow out of you.
|
”
|
—Daaro, drakkoth battlemind, personal account of the Slaughter of Madenn
|
Prerequisite: Drakkoth
The blood of green dragons is in all dracotaurs, and you have embraced it. What's more, you have learned to channel its power. Much as a sorcerer derrives magic from draconic blood in her veins, you call upon your own blood to make you even more powerful. You terrorize your enemies with amazing strength and powers otherwise reserved only for the great dragons.
Greenwyrm Scion Path Features[edit]
- Burning Blood (11th Level): You have resist acid 5 + one-half your level.
- Charging Action (11th Level): When you spend an action point and use it to move, you move 8 squares and do not provoke any attacks of opportunity. You may make a basic-melee or basic-ranged attack at the end of this movement.
- Wyrmling Scales (16th Level): You gain a +2 natural bonus to armor class permanently.
Tail Sweep
|
Attack 11
|
You send your enemies to the ground with a mighty sweep of your tail.
|
Encounter Martial
|
Standard Action
|
Close Burst 1
|
Target: All creatures within burst
|
Attack: Constitution Vs. Reflex
|
Hit: 3d8 + Constitution modifier damage and all targets are knocked prone.
|
Miss: All targets are knocked prone.
|
Frightful Presence
|
Utility 12
|
You exude the same aura as your great dragon cousins, inspiring terror in all who see you.
|
Daily Martial
|
Minor Action
|
Personal
|
Effect:
|
All targets within close burst 5 whose will is less than your level + your Constitution modifier are stunend until the end of your next turn, and they take a -2 penalty to attack rolls (save ends).
|
Luring Glare
|
Attack 20
|
Unable to resist your willpower, your enemy is drawn helplessly closer to you. When he is within range, you strike.
|
Daily Martial
|
Standard Action
|
Ranged 5
|
Target: One creature
|
Attack: Constitution Vs. AC, Before making the attack, you slide the target within your reach..
|
Hit: 4[W] + Constitution modifier damage, and the target may not move more than 2 squares away from you (save ends).
|
Miss: 3[W] + Constitution modifier damage.
|
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies → Paragon Paths