Greater Stirge (3.5e Creature)

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STIRGE[edit]

Size/Type: Small Magical Beast
Hit Dice: 3d10 (16 hp)
Initiative: +3
Speed: 10 ft (2 squares), fly 40 ft. (average)
Armor Class: 16 (+1 size, +4 Dex), touch 16, flat-footed 11
Base Attack/Grapple: +1/–5 (+7 when attached)
Attack: Touch +7 melee (attach)
Full Attack: Touch +7 melee (attach)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Attach, blood drain
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 7, Dex 17, Con 10, Int 1, Wis 12, Cha 6
Skills: Hide +9, Listen +4, Spot +4
Feats: Alertness, Weapon Finesse B
Environment: Warm marshes
Organization: Colony (2–4), flock (5–8), or storm (9–14)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Small), 5-8 HD (Medium)
Level Adjustment:

A greater stirge’s coloration ranges from rust-red to reddish-brown, with a dirty yellow underside. The proboscis is pink at the tip, fading to gray at its base.

A greater stirge’s body is about 2 feet long, with a wingspan of about 4 feet. It weighs about 10 pounds.

COMBAT[edit]

A greater stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.

Attach (Ex): If a greater stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent’s body. An attached greater stirge is effectively grappling its prey. The greater stirge loses its Dexterity bonus to AC and has an AC of 11, but holds on with great tenacity. Stirges have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).

An attached greater stirge can be struck with a weapon or grappled itself. To remove an attached greater stirge through grappling, the opponent must achieve a pin against the stirge.

Blood Drain (Ex): A greater stirge drains blood, dealing 2d4 points of Constitution damage in any round when it begins its turn attached to a victim. This gains damage gains a bonus equal to the Greater Stirge's constitution bonus. Once it has dealt 6 points of Constitution damage (adjust to be the the maximized damage of a blood drain), it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.


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