Greater Annihilation (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Greater Annihilation
Evocation
Level: Matter Shifter Arch Mage/Wizard 8
Components: V,S,XP
Casting time: 1 Round
Range: Medium (100ft. + 10ft./2 levels)
Effect: See Below
Duration: Instantaneous
Saving Throw: Fortitude partial, see below
Spell Resistance: No


This is the upgraded big brother to the Annihilate Common Matter spell, and it is effective on living tissue as well. The caster of this spell designates a target and must hit with a ranged touch attack. The target, and every substance (Solid, Liquid, and Gas) within a radius of 10 feet plus 5 feet per caster level, is literally torn to shreds at the atomic level. This effect causes a brilliant burst of light from all the atoms being ripped apart violently in the area. This spell will destroy even magically enhanced items, and special materials like adamantine. Any living tissue (humans, elves, bugs) caught in the radius of this destruction are as well subject to similar annihilation. All objects and creatures in the area of the spell must roll seperate Fortitude-based saves. Because of the intense physical pressure and tearing this spell produces, all those that succeed in saving take 2d8 points of damage per caster level. Only a miracle or wish spell can return anything that is destroyed by this spell. For creatures within 25 feet of the light burst created by this spell, they must succeed a Fortitude-based save or be blinded for 2d6 rounds.

XP Cost: 1000XP



Back to Main Page3.5e HomebrewClassesBase ClassesMatter Shifter
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!


Advertisements: