Greatclub, Simple (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: {{{1}}}


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

Two-handed, Simple Melee Weapon
Cost: 5 gp
DMG (S): 1d8
DMG (M): 1d10
DMG (L): 2d8
Critical: x2
Range Increment: —
Weight1 8 lbs.
Type Bludgeoning
1 = Weight figures are for Medium weapons. A Small weapon weighs
      half as much, and a Large weapon weighs twice as much.

Notes[edit]

The greatclub, as it appears in the SRD, is almost entirely overshadowed by the heavy flail and the maul (the latter appearing in Complete Warrior). The only advantages it has over either are cost and weight; the heavy flail has a larger crit range and bonuses on trips and disarms, while the maul has a higher crit multiplier and an exotic weapon prificiency akin to the bastard sword. Here, I suggest it be downgraded to simple status; it is more of the next level of heavy mace than anything else. It also offers a choice in two-handed simple weapons—either this, or the 1d8 spear/longspear with their x3 crits and charging enemy bonuses.



Back to Dungeons and Dragons->3.5e Equipment.

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors