Great Mothula (5e Creature)

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Great Mothula[edit]

Huge monstrosity, neutral evil


Armor Class 16 (natural armor)
Hit Points 171 (18d12 + 54)
Speed 40 ft., climb 40 ft., fly 60 ft. (hover)


STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 16 (+3) 13 (+1) 14 (+2) 14 (+2)

Saving Throws Str +6, Dex +7, Wis +6
Skills Acrobatics +7, Perception +6
Proficiency Bonus +4
Damage Vulnerabilities fire
Condition Immunities charmed, petrified
Senses darkvision 120 ft., passive Perception 16
Languages understands Deku but can't speak
Challenge 12 (8,400 XP)


Evasion. When the mothula is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Flyby. The mothula doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Innate Spellcasting. The mothula's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The mothula can innately cast the following spells, requiring no material components:

At will: blade ward, dancing lights, scorching ray
3/day each: misty step, tile of fire
1/day each: giant insect, see invisibility

Legendary Resistance (3/Day). If the mothula fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The mothula makes one bite attack and one slam attack, then casts scorching ray.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 3 (1d6) poison damage.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage, and a Large or smaller creature must succeed on a DC 15 Strength saving throw or be knocked prone.

Spawn (3/Day). The mothula spews a swarm of morths, births a swarm of moths, or magically conjures a red bubble into any open space within 10 feet of it.


LEGENDARY ACTIONS

The mothula can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mothula regains spent legendary actions at the start of its turn.

Detect. The mothula makes a Wisdom (Perception) check.
Shift. The mothula flies up to 20 feet.
Slam (Costs 2 Actions). The mothula makes one slam attack.

Mothula-ALTTP-Sprite.png
Source

See Mothula (5e Creature).

This monstrosity is the result of the rare and exceptional mothula that has thrived and matured over decades or centuries. Despite being the size of a wagon, it flies effortlessly on fluttering wings. It is a formidable foe, and can routinely hunt down or entrap humanoids with devious designs and even spellcasting. There are legends of these creatures forming elaborate lairs filled with convoluted traps that ensnare prey on their behalf, and leave the corpses available for the mothula to feed on at its leisure.


See also[edit]

  • Mothula, a younger, smaller, and less powerful form of this creature with only beast-like intelligence
  • Morth, the Tiny larval form of mothula, virtually devoid of combat capabilities
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