Great Chocobo (3.5e Template)
From D&D Wiki
- 1 Great Chocobo
- 1.1 Creating a Great Chocobo
- 1.1.1 Size and Type
- 1.1.2 Hit Dice
- 1.1.3 Speed
- 1.1.4 Armor Class
- 1.1.5 Attack
- 1.1.6 Full Attack
- 1.1.7 Special Attacks
- 1.1.8 Special Qualities
- 1.1.9 Abilities
- 1.1.10 Skills
- 1.1.11 Feats
- 1.1.12 Environment
- 1.1.13 Organization
- 1.1.14 Challenge Rating
- 1.1.15 Treasure
- 1.1.16 Alignment
- 1.1.17 Advancement
- 1.1.18 Level Adjustment
- 1.1 Creating a Great Chocobo
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Excellent chocobos. Not as good as Wonderful chocobos, but better than Good chocobos.
When a chocobo is born, it may be a particular exceptional member of its kind, possessing better resistances, speed, supportive qualities, and even combat capabilities. These chocobos are called great chocobos.
Great Yellow Chocobo
Great Red Chocobo
Great Purple Chocobo
Great Dark Blue Chocobo
Great Brown Chocobo
Great White Chocobo
Great Green Chocobo
Great Light Blue Chocobo
Great Black Chocobo
Great Gray Chocobo
Great Gold Chocobo
Creating a Great Chocobo
This template is an inherited template, acquirable only by chcobos when having two chocobos breed. For more information, see the Chocobo Breeding Rules.
Size and Type
Size remains the same, as does type.
The great chocobo gains the full effect and benefit of 1 Hit Die (when at full maturity).
The chocobo's base land speed does not change, but its Chocobo Run extraordinary ability becomes the Improved Chocobo Run extraordinary ability, which functions exactly as Chocobo Run except that it allows the chocobo to move three times its base land speed instead of twice.
Natural armor bonus for a wonderful chocobo increases by +1.
A great chocobo is treated as a creature of one size category larger when determining its claw damage (effectively gaining the benefit of the Improved Natural Attack (claw) feat).
A great chocobo is treated as having the Multiattack feat when using its natural weapons.
The creature gains the Choco Cure extraordinary ability, or the ability improves to heal 3d8 plus the chocobo's full number of hit dice (instead of half the chocobo's number of hit dice).
A great chocobo gains improved energy resistance and damage reduction, increasing the energy resistance by 7 and the damage reduction by 3.
If the chocobo has energy resistance, but not damage reduction, the chocobo improves it energy resistance by 7 and gains Damage Reduction 3/—.
If the chocobo does not have energy resistance, the chocobo instead gains Damage Reduction 7/— or improves its existing damage reduction by 7.
If a chocobo has Spell Resistance, the chocobo gains a +1 racial bonus to their spell resistance.
A chocobo's Wisdom increases by +2.
A great chocobo gains a +2 racial bonus on listen and spot checks
As a normal chocobo of its kind
As a normal chocobo of its kind.
The challenge rating of a wonderful chocobo increases by 1
Triple coins, but otherwise normal.
As normal for the chocobo's base.