Gravewire (3.5e Prestige Class)
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|“||None shall disturb this hallowed ground!||”|
|—Owen Bartlett, human Gravewire|
The Gravewire are a notably reclusive and stoic ranger-like class, known for a silent streak, which is finely honed in their many lonely hours defending and patrolling their ward: large cemeteries, tombs, crematoria and similar locations. They typically guard very large such places - like those with ten thousand or more bodies stored - but the older the location is, the more likely they are to defend it even if it is smaller. Gravewire are not required to stay at their assigned location constantly, but they typically leave only for short durations.
 Becoming a Gravewire
Gravewire are fiercely dedicated to ensuring that the dead remain at-rest, and that they not be disturbed either physically or mentally. They spend many hours most days patrolling their assigned cemetery or other location, and therefore require Constitution as their most important Ability.
|Base Attack Bonus:||+7.|
|1st||+1||+2||+0||+2||Cemetery Gates||+1 of existing Wildclaine spellcasting|
|2nd||+2||+3||+0||+3||Swift Dig||+1 of existing Wildclaine spellcasting|
|3rd||+3||+3||+1||+3||Trusty Shovel||+1 of existing Wildclaine spellcasting|
|4th||+4||+4||+1||+4||Critical Shovel||+1 of existing Wildclaine spellcasting|
|5th||+5||+4||+1||+4||Critical Shovel, Geas||+1 of existing Wildclaine spellcasting|
|6th||+6||+5||+2||+5||Critical Shovel, #Impact Cleave||+1 of existing Wildclaine spellcasting|
|7th||+7||+5||+2||+5||Critical Shovel, Holy Shovel||+1 of existing Wildclaine spellcasting|
|8th||+8||+6||+2||+6||Critical Shovel, Speak With Neighbors||+1 of existing Wildclaine spellcasting|
|9th||+9||+6||+3||+6||Critical Shovel||+1 of existing Wildclaine spellcasting|
|10th||+10||+7||+3||+7||Critical Shovel, Sense Neighbors||+1 of existing Wildclaine spellcasting|
Class Skills (2 + Int modifier per level)
 Class Features
Like all members of the Church of Modroben, Gravewire are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Gravewire powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Gravewire.
Cemetery Gates: For every Gravewire level, starting at first, he gains a +1 to hit, damage and saves while within the confines of his cemetery or other applicable location.
Spellcasting: At first level and every level thereafter, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level (Wildclaine). You do not, however, gain any other benefit a character of that class would have gained.
Swift Dig: At second level, the Gravewire gains the ability to dig with his favored shovel at a rate of ten cubic feet per round.
Trusty Shovel: At third level, the Gravewire's favored shovel becomes a +3 magical weapon that does double damage against undead.
Critical Shovel: Starting at fourth level and then again every Gravewire level therafter, his critical hit range increases by one. Whenever the Gravewire's holy shovel scores a critical hit, the target must make a Reflex save (DC 20+Gravewire's Dex. mod.); failure means the target is beheaded.
Geas: At fifth level, if the Gravewire fails to secure the bodies under his control, he comes under effect of a Geas (as the spell), requiring him to return any necessary body parts or otherwise avenge the desecration.
Impact Shovel: At sixth level, the Gravewire's holy shovel becomes an Impact Cleave weapon.
Holy Shovel: At seventh level, the Gravewire's shovel becomes a Holy Avenger weapon (usable by the Gravewire in place of a paladin). This gives it a +5 magical weapon bonus, and it still does double damage to undead and has a heightened critical hit range.
Speak With Neighbors: At eighth level, the Gravewire gains the ability to speak with the plants and animals that live in his cemetery or other appropriate location.
Sense Neighbors: At tenth level, the Gravewire gains the abilty to continually see out of the eyes of any of the animals in his cemetery, giving him constant surveillance over the entire area.