Grand Channel (4e Paragon Path)

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[edit] Grand Channel

My power is endless and overflowing. I couldn’t stop it if I tried
—Amoretta, Changeling Witch, speaking to a wizard on the topic of witches

Prerequisite: Witch, Unfiltered Channeling class feature

You channel arcane power constantly at such a rapid rate that it can be felt at even from long distances. This overflowing energy bathes all that surround you in a glowing mist of arcane power; constantly harming your enemies and aiding your allies. Although it’s true that you simply let the power flow, you can still manipulate it at your slightest whim and the sheer amount of it is enough to drastically increase the power of your spells.

[edit] Grand Channel Path Features

Overflowing Energy (11th Level):
Endless Power (11th Level): When you spend an action point, you can add half of your intelligence modifier to the damage dealt and healed by your unfiltered channeling class feature until the start of your next turn.
Extended Aura (16th Level): Increase the burst size of your powers with the Aura keyword by one.


Grand Aura Flux Grand Channel Attack 11
In the blink of an eye, you increase the rate you channel energy to bolster you aura to even greater power.
Encounter Star.gif Arcane, Implement, Aura
Standard Action Close Burst 5
Target: Each enemy in burst
Attack: Wisdom Vs. Fortitude
Hit: 2D12 damage
Effect: Each ally in the burst gains 1D12 hit points.



Mobile Aura Grand Channel Utility 12
You begin channeling your energy to a nearby area rather than let it hover around you.
Encounter Star.gif Arcane, Aura, Implement
Move Action Close Burst 5
Effect: You move the center of the aura described in your Unfiltered Channeling class feature to a space within the burst until the end of your next turn.



Torrent of Power Grand Channel Attack 20
A torrent forms around you as you rapidly channel energy.
Daily Star.gif Arcane, Aura, Force, Implement
Standard Action Close Burst 3
Target: Each enemy in burst
Attack: Wisdom Vs. Fortitude
Hit: 3D12+wisdom modifier damage and you slide the target a number of squares equal to half your intelligence modifier. You can also slide them into the air. The target is dazed. (save ends)
Miss: Half damage and you can slide the target a number of squares equal to half your intelligence modifier. You can also slide them into the air.




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