Goyle (4e Race)
From D&D Wiki
A race that decended from Gargoyles. They are smaller and more nimble than their ancestors.
|Average Height: 4' to 5'|
|Average Weight: 80 - 120lbs|
|Ability Scores: +2 Dexterity, +2 Wisdom|
|Speed: 5 squares squares|
|Languages: Common, Primordial|
|Skill Bonuses: +2 Acrobatics, +2 Stealth|
|Stone Form: You can use stone form as an encounter power.|
|Stone Form||Goyle Racial Power|
|Harden your skin to survive the deadliest of blows.|
| Effect: You enter stone form until the end of your next turn. Whilst in this form you gain tremorsense 10 and resist 20 to all damage, but cannot take any actions. At the start of your next turn you gain 5 temporary hit points.|
Level 11: Resist 30 Level 21: Resist 40
Play a Goyle if you want...
- to play an outcast
- to have an ancient heritage
- to become impervious
- To be a member of a race that favors the Monk, Archer, and Rogue classes.
 Physical Qualities
Goyles have a wirey build on a small frame. There faces look like a human's with bat like ears and a snub nose. Their eyes give off a faint glow. Their eye color ranges the entire spectrum. Their skin is heavy and folded like an elephant's hide. Skin color is usually dark, cool earthy and stone like colors: green, dark grey, brown, black, and others. The only hair they have is sparce and patchy. Even with the hair, it is nearly impossible to tell the genders apart.
 Playing a Goyle
Goyles are usually quiet and reserved, only speaking when nessesary. They are usually pretty harsh on the exterior, but in truth are just looking for the other races to trust them. This is due to the animosity brought on by their heritage. They do not hold hatred to other races because their ancestors served mankind and the other races in the past.
Male Names: Kroh, Thoruk, Garo, Darg--Use a name with no more than two sylables and one hard consonant.
Female Names: Kara, Shor, Thas, Vana--Use a name with no more than two sylables and keep consonants soft.
 Goyle Adventurers
Shor was a Goyle in love with a boy, or man, rather. His name was Xed, and he was the son of the local blacksmith. Rather than typical love, Shor had a great compassion for Xed because of his abilities to calm any situation down, no matter who, what, or how many were involved. He even stopped two rival bands of mercenaries from trying to cut each others throats. It was as if he had special powers that nobody else was able to use. Xed was always able to bring peace and stability. Until he was attacked and killed by a strange, cloaked figure on horseback. Shor was the only other witness to the event, having secretly followed Xed out on his morning chores into the fields. She was met by the sight of the imposing knight, silhouetted behind the light of the sun, riding quickly up to Xed before the poor fellow could even notice his presence. One sword slash to the neck was all it took to behead the local townsman. Shor could never get the sight of the attack out of her head. She was lucky to be a Goyle, as otherwise she would likely have met the same fate as Xed. She was too well hidden to be noticed, because her unassuming form blended perfectly into the background. Shor had the constant question: who was the knight, and why did he kill Xed?