Golems (3.5e Race)
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Golems are magical beings built by powerful mages and given a semblance of life. While unable to communicate in any way, most golems make up for it with raw power or speed
Golems are stoic and tough, accepting what life has given them, which isn't much. They can be the staunchest of allies or the most tenacious of enemies. Despite being formed of inanimate objects and magic, they are generally good-hearted people.
Golems are magical beings formed of any solid inanimate object. They can stand well over nine feet tall, though rarely are, or stand as low as just above two feet tall. They are carved with intricate, magical designs, their faces are capable of little expression.
Golems are fairly passive, and get along with any race accepting of their kind. This includes most dwarves, trolls, gnomes, fallen and changelings.
Most golems are neutral.
Golems live mostly in catacombs near the treasure or among the dwarves.
Golems have no gods or deities.
Golems do not speak since they have no vocal cords. They are capable of speaking any language if they have proper magic imbued into their beings.
- +8 strength, +2 dexterity, +8 constitution, -6 wisdom, -6 charisma. Golems are strong and tough, depending on what they're made of, but are slow and have low personal skills.
- Construct (Living Construct).
- Small to Large
- Natural Armor: +4
- DR 5/magic.
- SR 11 + hd.
- Self-Repair (su): if a golem sits still and rests, they heal 1d10 damage per hour of non action.
- Immune to poison, massive damage, petrification, and inflict spells.
- Not effected by heal spells.
- Does not eat, breath, or sleep.
- Automatic Languages: None unless imbued with the proper magic. Bonus Languages: Any. (except secret languages).
- Favored Class: Fighter.
- Level Adjustment: +1