God Hunter (3.5e Prestige Class)
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[edit] God Hunter
| “ | Revenge is all that is left to me. My only remaining goal is the destruction of the Spider Queen. | ” |
| —Akai'zhar, Drider God Hunter, Tales of the Starborn | ||
| This section needs a more complete description. For more information please look here |
Users of Psionics are notoriously athiestic. After all, why rely on the power of some deity when all you need lies within your own psyche? Sometimes, though, this dislike flares into an outright hatred. God Hunters are users of psionic power who have devoted themselves to stamping out a particular religion. Their psionic powers continue to develop and can be used for normal combat, but the true purpose of a God Hunter, the entire reason for their existance, is to kill a god.
[edit] Becoming a God Hunter
Psionic characters are unlikely to become very pious, thanks to their habits of self reliance when it comes to thier powers. Naturally, many of the more egotistical ones create arguments and bad blood between themselves and the religiously devoted. Many Psions and wilders are naturally inclined to believing they could best a deity, and choose to enter this class. A surprising number of faithful psionic characters, such as the Divine Minds or Ardents, may take up this class as well, due to blood fueds between gods. Foremost for the God Hunter is their ability they use to manifest powers, be it Intelligence, Charisma, or Wisdom. Dexterity and Constitution are also helpful, due to the obvious dangers in making a mockery of a god's powers.
| Skills: | Knowledge(Religion) 4 ranks. |
|---|---|
| Manifesting: | Able to manifest 3rd level powers. |
| Special: | Must embark on a vendetta against a god and their followers. |
| Level | Base Attack Bonus |
Saving Throws | Special | Manifesting | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +2 | Divine Nemesis +1 | +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
| 2nd | +1 | +0 | +0 | +3 | Detect Nemesis | +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
| 3rd | +1 | +1 | +1 | +3 | Divine Nemesis +2 | +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
| 4th | +2 | +1 | +1 | +4 | +1 level of existing manifesting class | ||||||||||||||||||||||||||||||||||||
| 5th | +2 | +1 | +1 | +4 | Divine Nemesis +3 | +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
| 6th | +3 | +2 | +2 | +5 | Spell Resistance | +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
| 7th | +3 | +2 | +2 | +5 | Divine Nemesis +4 | +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
| 8th | +4 | +2 | +2 | +6 | +1 level of existing manifesting class | ||||||||||||||||||||||||||||||||||||
| 9th | +4 | +3 | +3 | +6 | Divine Nemesis +5 | +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
| 10th | +5 | +3 | +3 | +7 | Avatar of Vengeance | +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
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Class Skills (2 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
| Level | Special |
|---|---|
| 11th | +1 level of existing manifesting class, Divine Nemesis +6 |
| 12th | +1 level of existing manifesting class |
| 13th | +1 level of existing manifesting class, Divine Nemesis +7 |
| 14th | +1 level of existing manifesting class |
| 15th | +1 level of existing manifesting class, Divine Nemesis +8 |
| 16th | +1 level of existing manifesting class |
| 17th | +1 level of existing manifesting class, Divine Nemesis +9 |
| 18th | +1 level of existing manifesting class |
| 19th | +1 level of existing manifesting class, Divine Nemesis +10 |
| 20th | +1 level of existing manifesting class |
[edit] Class Features
All of the following are class features of the God Hunter.
Manifesting: At each level, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a God Hunter, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.
Divine Nemesis (Su): At first level, a God Hunter chooses a god which they have a vendetta against. When manifesting powers which target a follower of that god, you get +1 to save DC and to rolls made to overcome spell resistance. You also get +1 to dispel checks against spells or powers cast by a follower of that god. Every two levels these bonuses increase by 1.
Detect Nemesis (Ps): At second level, a God Hunter may use Detect Patron tuned to their Nemesis at will as a psi-like ability.
Spell Resistance (Su): At sixth level, a God Hunter gainst Spell Resistance equal to 15 plus their level against spells cast by followers of their Nemesis.
Avatar of Vengeance (Su): At tenth level, a God Hunter may transform into an incarnation of revenge once per week for up to ten rounds as a standard action. While in this form, any power they manifest may be augmented by an amount equal to their primary ability modifier. This augmentation does not require power points or count towards the maximum amount of points they are able to spend on a power. Upon leaving this state, they incur 1d4 ability burn to their primary ability modifier and become exhausted.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
[edit] Ex-God Hunters
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->
[edit] Campaign Information
[edit] Playing a God Hunter
| This section needs a more complete description. For more information please look here |
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] God Hunters in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
[edit] God Hunter Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | Some users of Psionics have grudges against deities. |
| 16 | Some of these take this aggression to the next level, and devote themselves to fighting gods. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
[edit] God Hunters in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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