Goblin (4e Race)

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[edit] Goblins

Racial Traits
Average Height: 3'0" - 4'5"
Average Weight: 60 – 90 lb
Ability Scores: +2 Dexterity; +2 Wisdom or +2 Charisma
Size: Small
Speed: 6 squares
Vision: Low-light
Languages: Goblin, Common
Skill Bonuses: +2 Thievery, +2 Nature
Resilient: Goblins have a +5 bonus on saving throws against poison and disease
Goblin Shift: You can use Goblin tactics as an encounter power.


Goblin Tactics Goblin Racial Power
You duck past the incoming blow and use your comrade as a shield.
Encounter Star.gif Personal
Immediate Reaction Personal
Trigger: A melee attack misses you.
Target: Self
Effect: You shift 1 square. If you shift to a square adjacent to an ally, you gain a +2 bonus to AC until the end of your next turn.


Goblins are the most common of the goblinoids. They are small, ill-tempered and mean-spirited.

Play a Goblin if you want...

  • To be tricky
  • To be a short and tough character
  • To be a member of a race that favors the Rogue, Warlock and Ranger classes.

[edit] Physical Qualities

Goblins are small humanoid monsters. They vary in height from about 3 to 3 ½ feet (91 – 106 cm) and weigh 40 to 45 pounds (21 – 24 kg). They walk upright even though their arms nearly reach their knees. Their eyes vary from red to yellow and are usually dull and glazed. They have a broad nose that sits on a flat face with pointed ears and a wide mouth. Their mouth contains small, but sharp fangs. Their skin pigment ranges from a deep red through nearly any shade of orange to yellow. Members of the same tribe tend to have the same skin color.

[edit] Playing a Goblin

Goblins never make commitments. They are selfish and do what ever they can to please themselves. They often form around a master but can turn on him quickly. Goblins usually live in tribes which are ruled by the strongest goblin in the group. These tribes vary in size from gangs of 4-9 to tribes of up to 400.

Goblin Characteristics:'

Male Names: Griz, Gobber, Toby, Berk, Btas, Dnuzeg, Dten, Gras, Nbus, Noregz, Rath, Sgaz, Xoganm

Female Names: Gretta, Gertie

Adventurers: Rath is a famous goblin rogue in the city of Ravnica. Born in the lawless 10th district, he was captured as a whelp by the Boros Legion, and turned in an heroic (if somewhat Chaotic) explorer. Rath was a central figure in uncovering the Dimir Guild during the Decamillennial Festival.

Srax is a goblin beastmaster ranger who delights in tearing through the forest on her dire wolf mount, indiscriminately picking off wild animals with her bow.

Ubiabi is a goblin witch.


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