Goblin:Dusgaia Supplement (4e Race)
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[edit] Goblins
Green humanoids with pointed ears.
| Racial Traits |
| Average Height: 5'4" - 6'2" |
| Average Weight: 135 - 210 lbs. |
| Ability Scores: +2 Strength, +2 Charisma |
| Size: Medium |
| Speed: 6 squares |
| Vision: Normal |
| Languages: Common, Goblin |
| Skill Bonuses: +2 Endurance, +2 Insight |
| Tough Skin: You do not take environmental damage from a failed Endurance check. |
| Durable: You gain 1 extra healing surge per level. |
| Weapon Finesse: You are proficient with the scimitar, and you treat the proficiency bonus as +3. |
| Disiplined: You have a +1 racial bonus to Will defense. In addition, you gain a +2 bonus to saving throws against mind effects (eg. Domination). |
Goblins of the Desert of Gaal are, in the practical sense of the word, nomadic. They are surprisingly stable, despite many years at war with the Kingdom of Karlond.
Play a Goblin if you want...
- To be from a race of wanderers.
- To be skilled in the art of war
- To be a member of a race that favors the Fighter, Warlord, and Battlemind classes.
[edit] Physical Qualities
Goblins of Gaal are green-skinned humanoids with pointed ears. They usually have black hair and eyes that vary as much as a human's.
[edit] Playing a Goblin
A Goblins of Gaal are tribal, meaning that they are organized as Clans, each one headed by an Elder (just a title. There have been elders as young as 7 years of age). Each and every goblin sees the elder as the wisest of the tribe, meaning any that are not part of a tribe usually give great respect to any leader-figure of other "clans". They otherwise have personalities comparable with humans.
Goblin Characteristics: Strong, Trustworthy, Tough, Courageous
Male Names: Shoko-Ze, Kain, Geru, Nezekya, Meekono
Female Names: Hinata, Sevraah, Herranah, Feyah, Nerreah
[edit] Goblin Adventurers
Three sample Goblin adventurers are described below.
Note: This listing is coming soon.
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