Goblin:Dusgaia Supplement (4e Race)

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Goblins[edit]

Green humanoids with pointed ears.

Racial Traits
Average Height: 5'4" - 6'2"
Average Weight: 135 - 210 lbs.
Ability Scores: +2 Strength, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Goblin
Skill Bonuses: +2 Endurance, +2 Insight
Tough Skin: You do not take environmental damage from a failed Endurance check.
Durable: You gain 1 extra healing surge per level.
Weapon Finesse: You are proficient with the scimitar, and you treat the proficiency bonus as +3.
Disiplined: You have a +1 racial bonus to Will defense. In addition, you gain a +2 bonus to saving throws against mind effects (eg. Domination).


Goblins of the Desert of Gaal are, in the practical sense of the word, nomadic. They are surprisingly stable, despite many years at war with the Kingdom of Karlond.

Play a Goblin if you want...

  • To be from a race of wanderers.
  • To be skilled in the art of war
  • To be a member of a race that favors the Fighter, Warlord, and Battlemind classes.

Physical Qualities[edit]

Goblins of Gaal are green-skinned humanoids with pointed ears. They usually have black hair and eyes that vary as much as a human's.

Playing a Goblin[edit]

A Goblins of Gaal are tribal, meaning that they are organized as Clans, each one headed by an Elder (just a title. There have been elders as young as 7 years of age). Each and every goblin sees the elder as the wisest of the tribe, meaning any that are not part of a tribe usually give great respect to any leader-figure of other "clans". They otherwise have personalities comparable with humans.

Goblin Characteristics: Strong, Trustworthy, Tough, Courageous

Male Names: Shoko-Ze, Kain, Geru, Nezekya, Meekono

Female Names: Hinata, Sevraah, Herranah, Feyah, Nerreah

Goblin Adventurers[edit]

Three sample Goblin adventurers are described below.

Note: This listing is coming soon.


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