Goblin:Dusgaia Supplement (4e Race)
From D&D Wiki
Green humanoids with pointed ears.
|Average Height: 5'4" - 6'2"|
|Average Weight: 135 - 210 lbs.|
|Ability Scores: +2 Strength, +2 Charisma|
|Speed: 6 squares|
|Languages: Common, Goblin|
|Skill Bonuses: +2 Endurance, +2 Insight|
|Tough Skin: You do not take environmental damage from a failed Endurance check.|
|Durable: You gain 1 extra healing surge per level.|
|Weapon Finesse: You are proficient with the scimitar, and you treat the proficiency bonus as +3.|
|Disiplined: You have a +1 racial bonus to Will defense. In addition, you gain a +2 bonus to saving throws against mind effects (eg. Domination).|
Goblins of the Desert of Gaal are, in the practical sense of the word, nomadic. They are surprisingly stable, despite many years at war with the Kingdom of Karlond.
Play a Goblin if you want...
- To be from a race of wanderers.
- To be skilled in the art of war
- To be a member of a race that favors the Fighter, Warlord, and Battlemind classes.
 Physical Qualities
Goblins of Gaal are green-skinned humanoids with pointed ears. They usually have black hair and eyes that vary as much as a human's.
 Playing a Goblin
A Goblins of Gaal are tribal, meaning that they are organized as Clans, each one headed by an Elder (just a title. There have been elders as young as 7 years of age). Each and every goblin sees the elder as the wisest of the tribe, meaning any that are not part of a tribe usually give great respect to any leader-figure of other "clans". They otherwise have personalities comparable with humans.
Goblin Characteristics: Strong, Trustworthy, Tough, Courageous
Male Names: Shoko-Ze, Kain, Geru, Nezekya, Meekono
Female Names: Hinata, Sevraah, Herranah, Feyah, Nerreah
 Goblin Adventurers
Three sample Goblin adventurers are described below.
Note: This listing is coming soon.