Glove of Thrown Weapons (3.5e Equipment)
From D&D Wiki
Glove of thrown weapons
This leather glove has the power to turn a single thrown weapon into many overnight. If a single throwable weapon is placed in the palm of the glove at sunset and the command word is spoken the weapon will disappear, and it will be replaced at sunrise by 50 of the same item that are stored within the glove. With a snap of the fingers one copy of the weapon (or the original) placed in the glove appears in the users hand, alternatively the user may thrust his hand forward and focus on a number as high as ten and the glove will "throw" as many copies of the weapon as the user imagined (any penalties still apply). Any duplicate weapons made by the glove will disappear after ten minutes Storing or retrieving the weapon is a free action.
This leather glove has the power to turn a single thrown weapon into many in a blink of an eye.
If a single light or ranged thrown weapon is placed in the palm of the glove and the command word is spoken the glove activates and a duplicate of the weapon will reappear in the palm of the glove up to 30 times per day if the last weapon moves or is moved further away than the natural reach of a creature of the wearer's size (5ft. for medium and small humanoids).
If the wearer carries another item with the glove at that time, she drops the item and is instantly holds with a duplicate of the weapon. If the wearer snips his fingers, a duplicate of the weapon appears in his palm.
If the glove is removed from the wearer's hand. Any duplicate weapons made by the glove will disappear after ten minutes.
No magical weapons may be duplicated by this item. Common light or ranged thrown weapon are daggers, darts, javelins, throwing axes, light hammers, or shuriken.