Gladiator (4e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Only has at-will attacks


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Recycle.png This page was marked as abandoned on 05:21, 11 April 2013 (MDT)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be deleted.

Edit this Page | All abandoned pages

Gladiator[edit]

I was the reigning champion in some of the cruelest arenas around the globe. And I didn't get to that point because I'm nice.
—Drussus, human gladiator
Class Traits
Role: Striker.
Power Source: Martial.
Key Abilities: Strength, Dexterity, Constitution, Wisdom
Armor Proficiencies: Cloth, leather, hide, chainmail, scale, light shields, heavy shields
Weapon Proficiencies: Simple melee, military melee
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Intimidate.  From the class skills list below, choose two more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Endurance (Con), Insight (Wis), Intimidate (Cha), Perception (Wis)
Build Options: Versatile gladiator, brutal gladiator
Class Features: Ruthless, Berserker Rage, Bloodthirst, Juggernaut, Arena Weapon Training


Gladiator Overview

Characteristics: Having spent years fighting in arenas for the enjoyment of others, you know how to survive in combat. You deal alot of damage to one or two enemies at a time, though you have some characteristics of defenders, like your ability to prevent combatants from moving around you. When you begin to fight, your enemies' only choices are to flee or to stand and face you, as they will find no mercy in your soul.
Religion: Gladiators tend to worship whatever god they were born to. The god they worship depends on their race and their upbringing. Lot's of gladiators will stop believing in religion after a while in the arena because they believe that there is no luck in winning a duel and it is based purely on there skill while others believe that it is the work of the god's that is letting them win. Gladiators that believe in god's will lot's of the time make a prayer to the god's before a duel for good luck.
Races: Any race can become a gladiator. However, smaller races are least likely to be gladiator's due to their relative frailness. The most common gladiators are dragonborn, dwarves, humans, goliaths, half-orcs, shifters, minotaurs and tigerfolk.

Creating a Gladiator[edit]

Gladiators are some of the most powerful fighters around, and their melee expertise is unequaled. All gladiators rely on Strength for their attacks, and, depending on your choice of build, Constitution and Dexterity are good secondary abilities. Wisdom is also a valuable asset in combat.

Versatile Gladiator[edit]
Suggested Feat: Nimble Blade (Human Feat: Action Surge)
Suggested Skills: Insight, Intimidate, Perception
Suggested At-Will Powers: bash and slash, swift strike
Suggested Encounter Power: Coming soon...
Suggested Daily Power: Coming soon...
Brutal Gladiator[edit]
Suggested Feat: Power Attack (Human Feat: Weapon Focus)
Suggested Skills: Athletics, Endurance, Intimidate
Suggested At-Will Powers: devastating strike, unrelenting assault
Suggested Encounter Power: Coming soon...
Suggested Daily Power: Coming soon...

Gladiator Class Features[edit]

All gladiators share these class features.

Smell the blood: If you make a melee weapon attack and bloody your target, you may make a melee basic attack against that target as a free action.

Arena Weapon Training: You are more adept with weapons that were designed to please arena crowds. Choose either Brutal Training, or Critical Training.

  • Brutal Training: You gain a +1 bonus to hit with weapons with the brutal property. When re-rolling damage dice as a result of the brutal property, you may re-roll results valued 1 more than normal. For example, you treat a khopesh as a brutal 2 weapon (rather than brutal 1).
  • Critical Training: You gain a +1 bonus to hit with weapons with the high crit property. When you score a critical hit with a high crit weapon, you deal an additional 1[W] damage.

Juggernaut: When you are forced to move towards an enemy, you can use this to your advantage. You can use the juggernaut class feature as an at-will power.


Juggernaut Gladiator Class Feature
Your foe taunts you nearer, and you just go with it.
At-Will
Immediate Reaction Personal
Trigger: A creature pulls you.
Target: The creature that pulled you.
Effect: You charge at the target if your location before the pull was more than 2 squares away from the target.


Powers[edit]

A gladiator's powers are called exploits. Some gladiator exploits are geared towards one of the two builds, but you can choose any that you want when you reach a level at which you can choose a power. A list can be found at Gladiator Powers (4e Power List)



Back to Main Page4e HomebrewClasses, Paragon Paths, and Epic DestiniesClasses

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors