Gladiator (4e Class)
From D&D Wiki
Contents |
[edit] Gladiator
| “ | I was the reigning champion in some of the cruelest arenas around the globe. And I didn't get to that point because I'm nice. | ” |
| —Drussus, human gladiator | ||
| Class Traits |
| Role: Striker. |
| Power Source: Martial. |
| Key Abilities: Strength, Dexterity, Constitution, Wisdom |
| Armor Proficiencies: Cloth, leather, hide, chainmail, scale, light shields, heavy shields |
| Weapon Proficiencies: Simple melee, military melee |
| Bonus to Defense: +1 Fortitude, +1 Reflex |
| Hit Points at 1st Level: 15 + Constitution score |
| Hit Points per Level Gained: 6 |
| Healing Surges per Day: 8 + Constitution modifier |
| Trained Skills: Intimidate. From the class skills list below, choose two more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Endurance (Con), Insight (Wis), Intimidate (Cha), Perception (Wis) |
| Build Options: Versatile gladiator, brutal gladiator |
| Class Features: Ruthless, Berserker Rage, Bloodthirst, Juggernaut, Arena Weapon Training |
Gladiator Overview |
| Characteristics: Having spent years fighting in arenas for the enjoyment of others, you know how to survive in combat. You deal alot of damage to one or two enemies at a time, though you have some characteristics of defenders, like your ability to prevent combatants from moving around you. When you begin to fight, your enemies' only choices are to flee or to stand and face you, as they will find no mercy in your soul. |
| Religion: Most gladiators worship no gods. They think that they made it in the arenas through pure skill and physical toughness alone, so they see themselves as able to do so in the outside world as well. However, those that do worship deities worship gods like Kord or Pelor. Evil or chaotic evil gladiators worship gods of war and destrution like Bane, Gruumsh, and Tharizdun. |
| Races: Any race can become a gladiator. However, fey are least likely to be one due to their relative frailness. The most common gladiators are dragonborn, dwarves, humans, goliaths, half-orcs, shifters, and minotaurs. |
[edit] Creating a Gladiator
Gladiators are some of the most powerful fighters around, and their melee expertise is unequaled. All gladiators rely on Strength for their attacks, and, depending on your choice of build, Constitution and Dexterity are good secondary abilities. Wisdom is also a valuable asset in combat.
[edit] Versatile Gladiator
- Suggested Feat: Nimble Blade (Human Feat: Action Surge)
- Suggested Skills: Insight, Intimidate, Perception
- Suggested At-Will Powers: bash and slash, swift strike
- Suggested Encounter Power: Coming soon...
- Suggested Daily Power: Coming soon...
[edit] Brutal Gladiator
- Suggested Feat: Power Attack (Human Feat: Weapon Focus)
- Suggested Skills: Athletics, Endurance, Intimidate
- Suggested At-Will Powers: devastating strike, unrelenting assault
- Suggested Encounter Power: Coming soon...
- Suggested Daily Power: Coming soon...
[edit] Gladiator Class Features
All gladiators share these class features.
Bloodthirst: If you make a melee weapon attack and bloody your target, you may make a melee basic attack against that target as a free action.
Arena Weapon Training: You are more adept with weapons that were designed to please arena crowds. Choose either Brutal Training, or Critical Training.
- Brutal Training: You gain a +1 bonus to hit with weapons with the brutal property. When re-rolling damage dice as a result of the brutal property, you may re-roll results valued 1 more than normal. For example, you treat a khopesh as a brutal 2 weapon (rather than brutal 1).
- Critical Training: You gain a +1 bonus to hit with weapons with the high crit property. When you score a critical hit with a high crit weapon, you deal an additional 1[W] damage.
Juggernaut: When you are forced to move towards an enemy, you can use this to your advantage. You can use the juggernaut class feature as an at-will power.
| Juggernaut | Gladiator Class Feature |
| Your foe taunts you nearer, and you just go with it. | |
| At-Will | |
| Immediate Reaction | Personal |
| Trigger: A creature pulls you. | |
| Target: The creature that pulled you. | |
| Effect: You charge at the target if your location before the pull was more than 2 squares away from the target. | |
[edit] Powers
A gladiator's powers are called exploits. Some gladiator exploits are geared towards one of the two builds, but you can choose any that you want when you reach a level at which you can choose a power. A list can be found at Gladiator Powers (4e Power List)
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies → Classes
