Glacier Leech (3.5e Leech)

From D&D Wiki

Jump to: navigation, search
This page contains Open Setting Licensed-content. This means that setting elements such as characters and placenames are freely re-usable in other published works that are released under the same License. It may be distributed alongside material released under the Open Game License, the GNU FDL License, any of the Creative Commons suite of licenses or under a proprietary license. Under the terms of the Open Game License, all Open Setting Content constitutes "Product Identity".
Glacier Leech
Transmutation
Prerequisites: Ice Leech
Attachment Time: 1 round

Incubation Time: 5 rounds
Spell Resistance: No


The glacier leech can be thrown at any undead. It requires a to-hit roll, and it sucks blood, doing 3d10 damage

Enhancement: With each enhancement slot spent on its pocket, the glacier leech can stay attached for an additional round.

Enhancement: The glacier leech can quickly crawl back to the leechmaster who threw it, thus allowing him to throw it every four rounds. With each additional enhancement slot, the preparation time goes down by one round.

Enhancement: The glacier leech can increase its effect by one die category, starting with 3d12 per level each round it is attached.

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors