Giant Bee (5e Creature)

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Giant Bee[edit]

Medium beast, unaligned


Armor Class 12
Hit Points 13 (3d8)
Speed 10 ft., fly 50 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 1 (-5) 10 (+0) 3 (-4)

Proficiency Bonus +2
Senses darkvision 30 ft., passive Perception 10
Languages
Challenge 1/2 (100 XP)


ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.


There's a good livin' to be made, huntin' them things. Sweetest honey in all the world, but go after em' unprepared and you'll end up a bloated, stung up corpse.
—Borri, dwarf honey hunter

Originating from deep in the Feywild, giant bees were created by an ancient order of druids in an attempt to ensure the protection of their domain long after their deaths. Unfortunately for the druids, these massive bees, though impressive, are just as bumbling and passive as their diminutive ancestors. Squadrons of giant bees buzz lazily through the Feywild, collecting nectar from the massive flowers of old druidic domains and ancient elven gardens, so large and stupid that very few things register as threatening in their tiny minds. If provoked, however, they can become a formidable threat. Although relatively slow and uncoordinated for a creature of their size, giant bees make up for their weaknesses with sheer force of numbers. When faced with a threat, giant bees will attempt to overwhelm their foes by landing on top of their target, grappling it with their legs, and repeatedly jabbing it with their stingers until the creature dies.

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