Hill Giant (4e Race)

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[edit] Hill Giants

Bulky humanoids born from the elemental chaos, Hill Giants have amazing strength.

Racial Traits
Average Height: 8'0"-9'2"
Average Weight: 300-600 lbs.
 
Ability Scores: +2 Strength, +2 Constitution
Size: Large
Speed: 6 squares
Vision: Low-light vision
 
Languages: Common, Giant
Skill Bonuses: +2 Athletics, +2 Intimidate
Giant Weapon Training: You gain proficiency with all hammers.
Unarmed Fighting: Your improvised weapon damage die increases to a d6.
Oversized: You can use weapons of your size or one size larger than you as if they were your size.
Crush Underfoot: You can use Crush Underfoot as an encounter power.
Crush Underfoot Giant Racial Power
The goblin screamed as you brought your foot up. He got so annoying you decided to put your foot down. Right on top of him.
Encounter
Standard Action Meelee
Target: One small or smaller creature.
Attack: Strength Vs. Reflex
Hit: 1d10+Strength modifier damage and the target is knocked prone (increase to 2d10 at 11th level, and 3d10 at 21st level)
Miss: half damage and the target is knocked prone.


Not to be confused with their giant cousins, Hill Giants are savage, tall creatures that live in the hills (hence the name hill giant). They tend to be outcast from other humanoids, living alone in clans and tribes. They don't get a long well together, and they are in constant civil war. They launch attacks on anyone who dares cross their threshold, and few adventurers have come back from their hills alive.

Play a Giant if you want...

  • to be strong, bulky, and look down (literally) on other races.
  • to be able to crush small creatures with one mighty stomp.
  • To be a member of a race that favors the Barbarian, Fighter, and Warden classes.

[edit] Physical Qualities

Giants are very large humanoids. They mature about as quickly as humans, and live for about 100 years before they eventually fade into stone.

[edit] Playing a Hill Giant

Most hill giants are a) not at all logical, b) dumb, c) and rash. Hill Giants come from various clans and tribes, such as the Bonegnasher clan, the Skullgrinder tribe, the Flesheater clan, etc. They don't usually get along with other races, and, although there are some exceptions, rarely start adventuring.

Hill Giant Characteristics: Bold, Rash, Impulsive.

Male Names: Drak, Gnash, Grak, Urg, etc.

Female Names: Alda, Ogra, Stashi, Uragi, etc.

[edit] Hill Giant Adventurers

Gnash is a hill giant warden from the Skullgrinder tribe. He was an outcast from the tribe because of his unusually small size, but he's learned to get along with the group of adventurers he's found. He's learned to bend the power of the earth around him to his advantage, and has made a few goblin bands mad at him... really mad at him. As in, he has goblins swarming him every day. He's come to expect this, and has made himself a nice hammer to bash them away.

Stashi is a hill giant fighter who is more militaristic than other hill giants. While most of the Bonegnasher tribe will mindlessly slaughter using fists and feet as weapons, she uses a greatsword on raids. However, she has been separated from her tribe by a nasty hurricane blowing her way while she was out hunting, and, trying to find a way home, she got caught up in a small adventuring group.

Urg is a hill giant barbarian who is quick and dirty. He smashes, he crashes. He comes, he sees, and he leaves in a ruin. Using his fists as his main weapons, he basically kills anything that doesn't look friendly on-sight. He's from the Flesheater clan, and, like the rest of his clan mates, will eat people he kills.



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