Geography of Vasuda
From D&D Wiki
Maps of Vasuda
This is the key to the numbers that cover the Geographical/Political map.
- Parsé (pronounced PAR-say): The capital of the Church of Saint Cuthbert and the Knights' Templar, this metropolis is located in northern Remia. It is the center of government for the Church and, as such, is a splendid city filled with statues of heroes of the Knights and grand cathedrals. A constant garrison of knights is kept here in case the city is ever directly attacked.
- Evega (pronounced EEE-vay-GUH): The military capital of the Knights' Templar. Here, new recruits are constantly trained and Knight Commanders plot attacks during war. This is also the industrial powerhouse of the Knights' Templar. This is arguably a more important city than Parsé because of the concentration of military leadership here.
- Rome: The breadbasket of the world, Rome is quite possibly the single most important city of Vasuda. However, it remains strictly nuetral in all of the KT-N Wars. None would dare raise the ire of the Romans, for fear of a trade embargo.
- Afrika (pronounced AHH-free-KAH): Considered to be the seat of justice in the world, all international disputes that do not immediately break into war are brought here.
- Cairo: The military capital of the Brotherhood of Nod. Here, brothers are trained to fight and generals outline new battle strategies.
- Sarajevo: The capital of the Brotherhood, here the Prophet Kane directs the Nod. This is also an important research center, developing new technologies of peace.
- Cambridge University: The greatest (and only) university of Vasuda, Cambridge holds the most intelligent scientists and professors of the world, save for the scientists of Nod. Cambridge's research in Tiberium is second only to the Nod, and by a small margin. All citizens of the Empire recieve a free education here, though noncitizens are also allowed to attend (for a fee, of course).
- Leningrad: The largest, most prosperous city of the world, this is the seat of government for the Empire of Lenin. If something can be bought, then it is available here. Emperor Lenin Trotsky splits his time between here and Cambridge University.
- Bratislava (pronounced BRAH-tee-SLAH-vah): A colony of the Empire, this large city conducts research of the many creatures that are being discovered in Czechoslovakia.
- Heraklion: This outpost of the Knights is tasked with the grim task of guarding the world against the horrors of the Labyrinth, a dimension with many entrances, but only one exit. Many foul beasts of the lower planes end up in the Labyrinth, and many try to fight their way out. The Knights of Crete fight ceaselessly against the creatures. As Tiberium becomes more common on Crete, the portal begins functioning intermittently, opening for only brief moments.
- Antananarivo: This is the only area of Madagai (pronounced MAH-duh-GAY) colonized by the Church of Saint Cuthbert and the Empire of Lenin, though both colonies are refered to as 'Antananarivo'. The Church colonized the area as a conversion outpost, to try to bring the Word of Saint Cuthbert to the secretive people of the jungles of the island-continent, though not one of the natives have ever tried to communicate with the colony. While the Empire has tried to communicate with the natives, they have left the people alone when it became obvious the people do not wish to interact with the colonists. The Citizens spend most of their time identifying the odd species of the Jungle Heart.
- Nochston Mines (pronounced KNOCK-stun): These three cities are mining centers, where the Empire mines the earth for iron and other valuable materials. When the scientists of Cambridge discovered how to harvest Tiberium and transform it, the Nochston Mines were the first areas to practice the techniques on a large sacle.
- Desert of Nod: This desert acquired its name long before the Brotherhood emerged from the shadows. It is the most inhospitable place in the world, with temperatures of up to 120°F. The Nod military base of Cairo and a few other cities are located in the desert, often sending patrols to look for people who have been exiled into the desert. Tiberium cannot grow here due to the complete absence of humidity.
- Califon Forest (pronounced CAL-eee-FUN): The heart of Templar territory, this massive forest is littered with elven towns and shrines to Saint Cuthbert. The forest is almost devoid of dangerous animals and Tiberium thanks to the Knights' Templar's patrols. It becomes one of the most densely populated areas of the world as Tiberium spreads throughout the world.
- Beckinridge Range: This mountain range holds numerous Nod outposts, which serve as watch towers and research stations. During the Firestorm Crisis, Cabal siezed Sarajevo as his base of operations.
- Pure Plains: This tundra, known as the Pure Plains because of the general lack of Tiberium, holds numerous Nod outposts conducting research on Tiberium. The continent of Czechoslovakia was first colonized by the Empire of Lenin in 1402, so much of the tundras are still unexplored
- Jungle Heart: The thick jungles of Madagai hold many secrets. Colonized by the Empire in 1406, they were surprised to find that other humans had in fact already been living on the island for a long time. The natives, refered to as the Holistats (pronounced HALL-eee-STAT), are rarely seen. No one has ever seen one of their villages or even communicated with one of them. Popular theory holds the Holistats are the original race of humans, and that all others are immigrants from the island.
- Caspian Sea: The oceans of Vasuda are composed entirely of fresh water, not salt water.
- Myrich Fields (pronounced MY-rick): These plains often see battle during the KT-N Wars. Contamination by Tiberium is limited by a joint effort by the Romans and the Templar to keep Tiberium away from the crops of Rome.
- Impereal Isthmus: This is the sole landmass that connects Leningrad to the rest of Remia. Were the Empire's capital to be cut off from the world, this would be a strategic location.
- Hikean Cliffs (pronounced HIGH-key-ANN): These shear cliffs prevented the exploration of Madagai for centuries. With the introduction of Tiberium, Ion Storms are constantly booming over these cliffs.
Blue Zone: These regions are either clear of Tiberium, or have the crystal under control. These areas are filled with nonmutants fleeing the scourge of Tiberium. Unfortunately, these areas are nowhere near large enough to house the entire population of the world.
Yellow Zones: Most of these areas have suffered from social collapse due to extreme weather changes caused by Tiberium, Tiberium infestation, and decades of war; though this is true, Yellow Zones still hold most of the population of the world. Many cities are controlled by the Brotherhood of Nod, though some cities, particularly ones with a close proximity to the Blue Zones, act as staging areas and frontline bases for the Knights' Templar. The Empire of Lenin also frequents these areas, trading with survivors and studying the effects of Tiberium.
Red Zones: Red Zones are areas of the planet that were contaminated by vast amounts of Tiberium, and are frequently hit with Ion storms. Owing to the prevalence of Tiberium, the Red Zones are almost completely uninhabited, save for a few groups of Forgotten and other Tiberium-based life, such as Visceriods. The Brotherhood and the Empire also maintain small outposts in these lands, conducting research with Tiberium. Such outposts are often well defended, due to dangerous mutants.
Tiberium Algea: Though this form of Tiberium is called Algae as if it was a form of mutated flora, it is actually Tiberium growing in water. It forms from Tiberium colonies that extended from either Riparius or Vinifera on the sea floor to the surface by strands. It poisons and clogs waterways, and is extremely corrosive. It deals 4d10 damage per round of exposure, regardless of hardness and even to Tiberium mutants.
Ion Storms: Ion Storms are caused by the presence of Tiberium based gas in the atmosphere. When the saturation of Tiberium in the air reaches a certain level, the chance of a devastating electrical storm called an Ion Storm rises. It is unknown precisely what factors trigger an Ion Storm. The Ion Storms frequently occur in areas of heavy Tiberium contamination. When the Ion Storm begins, the sky is obscured by Tiberium gas clouds and devastating Ion bolts strike the ground. Random meteorite strikes may also take place as the local atmospheric density is lowered. The most dangerous effect of the Ion Storm is that it renders all CCMCD radar imaging inactive due to electromagnetic interference, as well as the build up of electrical charges in the atmosphere which literally knock aircraft from the sky. Random Ion bolts pose a danger to targets on the ground, as a single bolt deals 10d8 points of electrical damage, regardless of hardness.
All of these maps are of Vasuda, 1412. I do not include maps of later eras because the changes to Tiberium classification and to the affiliations of cities over the decades of wars is dependent on the actions of the player characters. I leave it to you to decide what the maps look like in your game's future. Please note that if the Scrin have invaded in your game and occupied Vasuda, all of the world (except for Czechoslovakia and the Desert of Nod) will be Red Zones. Czechoslovakia and the Desert of Nod are transformed into Yellow Zones by the accelerated growth of Tiberium.
Back to Campaign Home