Gene Simmons (3.5e Creature)

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Size/Type: Medium Humanoid
Hit Dice: 13d10+52 (124 hp)
Initiative: +
Speed: 30 ft.
Armor Class: 18 (+5 spiked Breastplate, +1 Dex, +2 deflection), touch 13, flat-footed 17
Base Attack/Grapple: +4/+2
Attack: Battle Guitar +4 melee (1d10+2) or Tongue +5 ranged (1d4 nonlethal)
Full Attack: Battle Guitar +4 Melee (1d10+2) and Armor Spikes +2 melee (1d6+2) or Tongue +5 Ranged (1d4 nonlethal)
Space/Reach: 5 ft/5 ft/ 50 ft Tongue.
Special Attacks: God of Thunder, Parasite, Flaming Youth
Special Qualities: Dr. Love, Rock and Roll all Nite, Weapon Familiarity
Saves: Fort +4, Ref +5, Will +15
Abilities: Str 19, Dex 12, Con 18, Int 10, Wis 15, Cha 18
Skills: Perform (string instruments) +15, Intimidate +4
Feats: Combat Reflexes, Chaotic Mind
Environment: Any
Organization: Solitary, KISS ( 1 + 1 Paul Stanley, 1 Ace Frehley, and 1 Peter Criss), or Sellout (1 + 1 Paul Stanley, 1 Ace Frehley, 1 Peter Criss and 300-1000 1st-level commoner Groupies.)
Challenge Rating: 10
Treasure: 2d20gp, Autographed Gibson Grabber Bass Guitar
Alignment: Chaotic Neutral
Advancement:
Level Adjustment:


Gene Simmons is standing in front of you, looking just as bad-ass as he does in his concerts and as he sounds on his recordings. You can only watch in utter amazement as his fingers hit the strings of his bass and his song is heard...

A Gene Simmons is rarely seen without the other members of the original KISS. Solitary Gene Simmons' are usually seen at taverns or other places where their music is welcome, though it is very hard to meet one given the crowd they usually attract wherever they go. Gene Simmons' speak Common.

Combat[edit]

A Gene Simmons will usually attack only when attacked first, which is generally an idea attempted only by rock-haters and douchebags. As these people lack the intelligence to see the error of their predecessors, douchebaggery and rock-hatred is becoming a very rare commodity anywhere a Gene Simmons is located.

God of Thunder (Su): By rocking out on his Bass, a Gene Simmons can call lightning down on all enemies in a 30 foot radius to deal 5d6 points of electricity damage, Reflex DC 17 one-half.

Parasite (Su): If a Gene Simmons plays his bass (a standard action) and hits with his next attack from his Battle Guitar, the target must make a DC 15 fortitude save or lose 1d8 extra hit points, with Gene healing that same amount.

Flaming Youth (Su): By playing his bass for one full round, a Gene Simmons may blast all enemies in a 30 ft spread with fire, dealing 4d6 points of fire damage. In addition, those affected must succeeed on a DC 19 reflex save or catch on fire.

Dr. Love (Su): A Gene Simmons exudes a charismatic aura at all times that holds significant power over female humanoids. Any female humanoid within 40 feet of a Gene Simmons must succeed on a DC 20 will save or fall under the effects of a Charm Person spell cast by a 17th level caster.

Rock and Roll all Nite (Ex): A Gene Simmons does not need to sleep.

Weapon Familiarity: A Gene Simmons treats a Guitar as a real weapon. In the hands of a Gene Simmons, a guitar deals the indicated amount given in his text.


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