Gemini Dancer (3.5e Class)

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Making a Gemini Dancer[edit]

Alignment: Any

Starting Age: Moderate

Starting Gold: 5d6 x10 (180)


Hit Die: d8
Table: The Gemini Dancer

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
AC
Bonus
Speed
Bonus
Special Abilities
1st +1 +0 +2 +0 +1 5' Weapon finesse, Gemini Speed, Dancer's Knowledge
2nd +2 +0 +3 +0 +1 5' Gemini Dance (1/day)
3rd +3 +1 +3 +1 +1 5' Gemini Image/Companion, Gemini Grace
4th +4 +1 +4 +1 +1 5' Dance Style, Bonus Feat
5th +5 +1 +4 +1 +2 10' AC Bonus
6th +6/+1 +2 +5 +2 +2 10' Gemini Dance (2/day)
7th +7/+2 +2 +5 +2 +2 10' Harmonic Dance, Improved Gemini Dance
8th +8/+3 +2 +6 +2 +2 10' Bonus Feat
9th +9/+4 +3 +6 +3 +2 10' Gemini Edge
10th +10/+5 +3 +7 +3 +3 15' Gemini Dance (3/day)
11th +11/+6/+1 +3 +7 +3 +3 15'
12th +12/+7/+2 +4 +8 +4 +3 15' Greater Gemini Dance, Bonus Feat
13th +13/+8/+3 +4 +8 +4 +3 15' Improved Harmonic Dance
14th +14/+9/+4 +4 +9 +4 +3 15' Gemini Dance (4/day)
15th +15/+10/+5 +5 +9 +5 +4 20'
16th +16/+11/+6/+1 +5 +10 +5 +4 20' Greater Harmonic Dance, Bonus Feat
17th +17/+12/+7/+2 +5 +10 +5 +4 20' Tireless Dance
18th +18/+13/+8/+3 +6 +11 +6 +4 20' Gemini Dance (5/day)
19th +19/+14/+9/+4 +6 +11 +6 +4 20'
20th +20/+15/+10/+5 +6 +12 +6 +5 25' Perfect Gemini Dance, Bonus Feat

Class Skills (6 + Int modifier per level, x4 at first level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Nature, History, Nobility) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class features[edit]

All of the following are class features of the Gemini Dancer.

Weapon and Armor Proficiency: Gemini Dancers are proficient with all simple and martial weapons. They are not proficient with any type of armor or shield. A Gemini Dancer wearing any armor loses the benefits of her AC bonus, Gemini Speed ability, and all dancing and Gemini companion abilities.

'Weapon finesse (Ex):'. A Gemini Dancer is treated as having the weapon finesse feat for one weapon they are proficient with.

Gemini Speed (Ex): At 1st level a Gemini Dancer gains a +5' enhancement bonus to her speed while she is unarmored and unencumbered. This speed bonus increases by 5' at 5th level and every 5 levels thereafter.

Gemini Dance (Ex): A Gemini Dancer may begin a special dance known as a Gemini Dance. While dancing the Gemini Dancer gains +4 to Dexterity, +4 to Charisma, +1 to all saving throws, and the ability to take a 5' step between attacks when making a full-round attack up to a maximum distance of the Gemini Dancer's normal movement. During a dance, a Gemini Dancer may only wield finesse weapons. During the Gemini Dance, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. A Gemini dancer may not cast any spells with somatic components during a dance. If the Gemini Dancer is immobilized all benefits of a Gemini Dance are lost temporarily. If the Gemini dancer manages to get back on her feet and continue dancing, the dance use is not lost, she reenters the dance and the duration continues to count down from the amount of time the Gemini Dancer had left before being stalled by the condition

This dance lasts for 3 rounds plus 1 round per 2 ranks of Perform(Dance)plus the dancer's charisma modifier. The Gemini Dancer is fatigued for the duration of the encounter after performing a Gemini Dance.

At the end of the dance, the Gemini Dancer loses the dancer modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level dancer, at which point this limitation no longer applies).

A Gemini Dancer can enter into a dance only once per encounter. At 2nd level she can use her dance ability once per day. At 6th level and every four levels thereafter, he can use it one additional time per day (to a maximum of five times per day at 18th level). Entering a dance takes no time itself, but a Gemini Dancer can do it only during her action, not in response to someone else’s action.

Dancer's Knowledge: A Dancer may use "Bardic Knowledge" as a Bard of her Dancer Level.

Gemini Image/Companion (Su): When a Gemini Dancer of 3rd level or higher enters a Gemini Dance, she can create a illusionary double of herself (much like a focused silent illusion spell). This image must be created within 15' of her position. This image lasts for the duration of the dance. A Gemini Dancer's Image can provide a flanking bonus, but cannot otherwise attack or cause damage. This counts as both a Gemini Image and Gemini Companion for the purpose of prerequisites.

Gemini Grace (Ex): At 3rd level, while a Gemini Dancer does not carry a Medium or Heavier load, and does not wear armor or a shield, she may choose to add half of her Charisma modifier to her attack roll. At 6th level, this increases to her whole CHA, at 9th level one and one half of her CHA,and increasing to 2x CHA modifier at 12th level.

Dance Style: At 4th level, a Gemini Dancer gains as a bonus feat a lesser Dance Style Feat from the DnD Gemini Dancer Feats that she has the qualifications for.

'AC Bonus (Ex): At 5th, While a Gemini Dancer does not carry a Medium or Heavier load, and does not wear armor or a shield, she may choose to add half her Charisma modifier to her AC. At 10th level, this increases to her whole CHA modifier. At 15th level she adds 1.5x her CHA modifier which increases to 2x her CHA modifier at 20th level. In addition, a dancer gains a +1 bonus to AC at 1st level. This bonus increases by 1 for every five Gemini Dancer levels thereafter (+2 at 5th, +3 at 10th, +4 at 15th, and +5 at 20th level).

Harmonic Dance (Ex): Upon reaching 7th level, the Gemini Dancer and her Image gain an additional +2 unnamed bonus to hit when they flank the same creature.

Improved Gemini Dance (Ex): Upon reaching 7th level, a Gemini Dancer's Dance improves bestowing an additional +1 on all saving throws (for a total of +2). Also, the penalty for taking an additional attack is reduced to -1.

'Gemini Edge (Ex): At 9th level, while a Gemini Dancer does not carry a Medium or Heavier load, and does not wear armor or a shield, she may choose to add her Charisma modifier to her damage roll. At 14th level this increases to one and one half of her CHA modifier,and increasing to double her CHA modifier at 19th level.

Greater Gemini Dance (Ex): Upon reaching 12th level, the Gemini Dancer's Gemini Dance improves bestowing an additional +2 to Dexterity (for a total of +6),an additional +2 to Charisma (for a total of +6), and lowering the penalty for making an extra attack per round to +0. The Gemini Dancer may also make a move action in addition to a full attack action each round, but not if she takes any 5'-steps in the round. If you take a move action and a full attack in the same round, your Gemini Companion can either full attack or move and take a single attack.


Improved Harmonic Dance (Ex): Upon reaching 13th level, the Gemini Dancer gains a +4 bonus to attack when flanking with any ally and the bonus to flanking with her Gemini Companion is increased to +6. The Gemini Companion gains the benefits of this ability as well.

Greater Harmonic Dance (Ex): Upon reaching 16th level, when a Gemini Dancer flanks with an ally other than her Gemini companion, her ally also gains the +4 bonus for flanking rather than +2.

Tireless Dance (Ex): Upon reaching the 17th level, the Gemini Dancer is no longer fatigued for the duration of the encounter after performing a Gemini Dance.

Perfect Gemini Dance (Ex): Upon reaching reaching 20th level, the Gemini Dancer's Gemini Dance improves once more to bestow an additional +2 to Dexterity (for a total of +8), an additional +2 to Charisma (for a total of +8), and a +1 to all saving throws (for a total of +3). The Gemini Dancer also gains the ability to make two extra attacks per round instead of one with no to-hit penalty.


Multiclass Restiction: A Gemini Dancer who takes levels in any other class may never again take levels in Gemini Dancer, as the art requires unflaunting devotion to its mastery. An ex-Gemini Dancer does not lose any class abilities.

Epic Gemini Dancer[edit]

Table: The Epic Gemini Dancer
Hit Die: d8

Level AC Bonus Speed Special
21st +5 +25'
22nd +5 +25' Gemini Dance 6x/day, Bonus Feat
23rd +5 +25'
24th +5 +25' Bonus Feat
25th +6 +30'
26th +6 +30' Gemini Dance 7x/day, Bonus Feat
27th +6 +30'
28th +6 +30' Bonus Feat
29th +6 +30'
30th +7 +35' Gemini Dance 8x/day, Bonus Feat

Skill Points Per Level
6 + Int modifier per level.

Bonus feat: an epic Gemini Dancer gains a bonus feat at 21st level and another every three levels thereafter. (list will be decided soon)

Epic Gemini Dancer Bonus Feat List: All Dance Style Feats*, Blinding Speed, Devastating Critical, Dextrous Fortitude, Dextrous Will, Epic Companion Training*, Epic Gemini Master*, Epic Gemini Specialization*, Epic Prowess, Epic Reflexes, Epic Speed, Eternal Dance*, Great Charisma, Great Dexterity, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative,

AC bonus: A Gemini Dancer's AC bonus continues to improve, granting her an additional +1 bonus to AC at 25th level and every five levels there after

Gemini Speed: A Gemini Dancer's speed increases by an additional 5' at 25th level and every five levels there after.

Gemini Dance: A Gemini Dancer gains an additional use per day of her Gemini Dance at 22nd level and another every four levels there after.


Human Weeper Starting Package[edit]

Weapons: rapier.

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
bluff 4 Int
escape artist 4 Cha
knowledge (nobility) 4 Con
perform (dance) 4 Int
sense motive 4 Cha
sleight of hand 4 Cha
swim 4 Int

Feat: weapon focus.

Bonus Feats: Lesser fiery frolic.

Gear: Leather armor, 20 arrows.

Gold: 2d10

Campaign Information[edit]

Playing a Gemini Dancer[edit]

Religion Gemini dancers only rarely revere gods, instead preferring to spend their time and abilities to perfect their art. However, when they do claim a god, Gemini Dancers usually pray to Correllon Larethian, god of arts. Dwarven Dancers may still worship the dwarven gods.

Other classes. Gemini Dancers tend to get along with rogues and sorcerers the best, sharing the rogues love of multiple talents, and sorcerers natural talent. Fighters, whom they share a grest many things with, are looked down at by Gemini Dancers for not seeing the beauty of battle. Monks, who share ideals for physical mastery are among the most hated of classes as they "waste" their talents. However if a monk and Gemini Dancer fight alongside the sight is truly marvelous.

Combat. Gemini dancers are specialist melee fighters who focus on flanking with their alies or image. While not in a dance, they are capable fighters.

Multi-classing Few Gemini dancers multi-class, and those that do prefer such which increase or enhance their natural talents. Bards are a common multi-class even though dancers see them as scatter plotted in their musical focus.


Gemini Dancer Lore[edit]

Characters with ranks in knowledge (religion) can research Gemini Dancers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

knowledge (religion)
DC Result
5 Gemini Dancers are rare and elusive when they choose.
10 A Gemini Dancer practice their abilities much as a monk does and few who see it live to tell the tale...
15 A Gemini dancer is born with her abilities with their deadly art, though few realize it.
20 Information on Gemini Dancer class features..

See also[edit]


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